Chess tactics explained
chesstactics.org
chesstactics.org
I used to enjoy a game of chess back in the day, although I was never very good. And I always imagined myself playing chess with a remote opponent by post when I was a dusty old man [as featured in a few period dramas].
It's a shame that the advent of the internet has simultaneously increased your chances of finding someone to play with remotely but, at the same time, [for me anyway] pretty much removed all inclination to do so, as I'd never be sure my opponent wasn't just putting the moves into a computer and playing whatever it told him to play.
I quit playing around age 7 because some kids there were really out of my league and there wasn't enough government or support for me to continue playing given that I wasn't the best. I still play to this day, but mostly amateurish and very sporadically.
Of course if you just want to do it for fun, it's fine. But if you can to become a GM and make a living playing chess, the bar is pretty high and it's very likely that you suck.
You can start to play a bit later and become a GM, but it's a big gamble with your future.
Most people I know who continued with chess nowadays are in the low 2K range, one made it to IM... all share extremely good memory and logical thinking and could just have been instead a lazy CS student and get top grades, eventually become a software engineer and enjoy a good life. But instead have a shitty life playing the same game all over again and have a hard time leaving it now to do something else, as it's the thing they dedicated their whole life to.
Only the very top 0.5% get name recognition (money). And like Boxing, these athletes could get paid more had they devoted their life literally ANY other pursuit with their work ethic and talent. With far less punishment involved.
Concept of Talent Stacking: https://personalexcellence.co/blog/talent-stack/
[0] https://en.wikipedia.org/wiki/Magnus_Carlsen#Personal_life
[1] https://en.wikipedia.org/wiki/Joshua_Waitzkin#Martial_arts
Also I would claim that talent is domain-specific insofar that very few people have a mental and a physical talent at the same time. For instance there are professional athletes who are very good in some other sport but I know of no one who is also very good at chess.
Emanuel Lasker was iirc a very noted mathematician. As I mentioned, this is from memory. I’ve known a person who had both made the national swim team as a 19-year old, and was a national bridge champion in his thirties (not in the US).
I don’t know to separate talent from work ethics, but my layman’s impression is that that these aren’t simple, and definitely not independent, measures across fields.
Judit's level and achievements were due to training and persistence.
Also the Wikipedia page says she was a "chess prodigy". From my personal experience I strongly doubt that you can make every five year old child a chess player who wins blind matches against grown-ups only through hard work.
And the "youngest grandmaster" title simply keeps moving downward, so apparently you can convert random 5 year olds into chess experts.
I really don't understand why people still cling to the notion of "talent" in intellectual pursuits. It's pretty clear that "number of hours" is what places you in the top echelons.
Go take a look at the history of Magnus Carlsen, Fabiano Caruana, or Hikaru Nakamura.
Of course few get great. Even if you don't get to great, many people make a satisfactory amount of money from chess (mostly teaching), so there are options.
Also, you can switch at any time when you realize how hard the competition is. Your study habits to get good will do you well in other positions so there is no loss failing so long as you get out soon enough. There is a reason many pretty good players quit after high school: they had fun now it is time to settle down. Some play once in a while, but it is no loss. Unlike boxing where a few knockouts and you may be mentally unfit to do anything with your life.
That's called an addiction, or more generously an obsession.
Some of you might enjoy looking at the distribution of our puzzle ratings. Truly hard problems are precious, and we would always like to have more at the high end. The distribution is multimodal because puzzles of different lengths have different modes.
+----------------+---------+
| ratings_band | count |
|----------------+---------|
| 100-199 | 5320 |
| 200-299 | 2542 |
| 300-399 | 31542 |
| 400-499 | 10282 |
| 500-599 | 4539 |
| 600-699 | 7644 |
| 700-799 | 6017 |
| 800-899 | 5288 |
| 900-999 | 5109 |
| 1000-1099 | 5187 |
| 1100-1199 | 4905 |
| 1200-1299 | 4369 |
| 1300-1399 | 8164 |
| 1400-1499 | 8969 |
| 1500-1599 | 8430 |
| 1600-1699 | 8007 |
| 1700-1799 | 7795 |
| 1800-1899 | 8143 |
| 1900-1999 | 9116 |
| 2000-2099 | 10551 |
| 2100-2199 | 10261 |
| 2200-2299 | 7057 |
| 2300-2399 | 2446 |
| 2400-2499 | 1225 |
| 2500-2599 | 1067 |
| 2600-2699 | 1055 |
| 2700-2799 | 964 |
| 2800-2899 | 888 |
| 2900-2999 | 881 |
| 3000-3099 | 917 |
| 3100-3199 | 434 |
| 3200-3299 | 282 |
| 3300-3399 | 144 |
| 3400-3499 | 206 |
| 3500-3599 | 131 |
| 3600-3699 | 104 |
| 3700-3799 | 86 |
| 3800-3899 | 114 |
| 3900-3999 | 42 |
| 4000+ | 5 |
+----------------+---------+There were some issues (crashes) with the videos on iPad, but I assume you’ve seen that in your logs already.
If you want to follow up, feel free to email me your chess.com username and the approximate date when you had trouble; the team could look up crashes which happened to that username.
Both my personal and chess.com email addresses are in my profile.
For example https://www.chess.com/puzzles/problem/568140 is mostly rated 4000 because ...Qe1+ is so compelling that it pulls in even excellent players, while there's an easy material pickup on the board.
But there are exceptional puzzles throughout the 3000s, like 3500-rated https://www.chess.com/puzzles/problem/769056 , which absolutely anyone can follow, but few can solve on the first try.
We are thinking of doubling that rate next month.
I'm not sure much can be done about the predominance of certain puzzle types in the very early Rush puzzles. Would you prefer more hung pieces?
But in the later levels, mixing it up by themes/tags is an interesting idea, about which I will make some measurements.
What is also pretty interesting would be a (fuzzed) per-tag Elo rating on the user - so they can see which themes you are good/bad at relatively (for example, if you constantly get problems on Trapped Pieces wrong your rating on those problems would be lower than your average Puzzle Rating).
+-------------------+------------+
| theme/tag | mdn_rating |
|-------------------+------------|
| Opposition | 1725 |
| Passed Pawns | 1494 |
| Rooks on Seventh | 1408 |
| Pawn Endgame | 1353 |
| ... | ... |
| Smothered Mate | 549 |
| Stalemate | 533 |
| Mate in 2 | 436 |
| Mate in 1 | 399 |
+-------------------+------------+
I also like the idea of showing the user's +/- for each theme. Though the data for some themes is better than data for others.If you produced fewer, would that increase the proportion with expert review?
https://www.chess.com/article/view/puzzle-rush-confirmed-rec... https://www.chess.com/news/view/new-puzzle-rush-chess
Although I don't think there were lots of players who tried to use this tactic among all the ones who occasionally train on chess.com.
+----------------+---------+-------------------+
| ratings_band | count | avg_move_count |
|----------------+---------+-------------------|
| ... | | |
| 3000-3099 | 917 | 3.9400 |
| 3100-3199 | 434 | 4.1244 |
| 3200-3299 | 282 | 4.2766 |
| 3300-3399 | 144 | 4.7500 |
| 3400-3499 | 206 | 4.9515 |
| 3500-3599 | 131 | 4.9237 |
| 3600-3699 | 104 | 5.0481 |
| 3700-3799 | 86 | 5.3256 |
| 3800-3899 | 114 | 6.4035 |
| 3900-3999 | 43 | 5.9302 |
| 4000+ | 5 | 1.6000 |
+----------------+---------+-------------------+By the way... I really enjoy chess.com. The recent addition of getting to retry your game mistakes is really cool. I'd love to see those kept overtime and be able to retry them all in a random order later.
You should not be afraid of cheaters online. In the lower rating levels the chances to meet one are pretty slim. You can probably have hundreds or thousands of wonderful games before you meet one and probably you would not even recognize it.
What you meet more often are people that let their time run out to annoy you. Just realize it's only about internet points, resign and have a new good game.
Have fun playing (maybe).
From the comments, it seems there's also the risk that you'll think cheating occurred, when instead you just missed stuff.
What I stated before was that it is unlikely in the lower rating levels and I stand by that. If someone cheats he will gain rating fast and leave the lower rating groups.
And yes people also tend to accuse other of cheating if they lose. :) As long as you are not a competitive player the best you can do is to just play and try to improve your own play and have fun.
Chess competition is driven by various rating systems which match people fairly well. Computers are very much better than beginner to intermediate players.
That said, there's probably some amount of higher rated cheating that is just smarter than playing every engine move and harder to detect (though chess.com says they have banned a bunch of GMs for cheating)
https://thenextweb.com/gaming/2020/09/13/the-classic-game-of...
https://www.insider.com/online-chess-has-surged-during-quara...
I absolutely loved the Queen's Gambit, but the root comment has it a bit backwards. It really seems like the Queen's Gambit came at a remarkably opportune time, just as chess was re-emerging into the popular mindspace.
Their ELO would likely be higher than yours if they did, so you wouldn't be matched with them.
There are some indicators that yes, that show has increased interest in learning chess.
For example, check the Google search trend for "learn chess" over the last 12 months, or even 5 years to ensure it is no periodic increase of interest:
I started playing in June after reading this: https://www.wired.com/story/hikaru-nakamura-twitch-chess/
> PogChamps is an online amateur chess tournament hosted by Chess.com. Players in the tournament are internet personalities, primarily Twitch streamers. PogChamps takes place over the course of two weeks and has a prize pool of $50,000.
Basically, very strong chess players trained twitch personalities for a few days, and then had them play against each other.
I think the better players tend to play a quicker timed game to better avoid bot activity. Personally I prefer a more slower game, particularly because I'm out of practice.
In mid-November, more than 100,000 new members registered for Chess.com each day. This is roughly five times higher than average.
[0] https://www.businessinsider.com/the-queens-gambit-netflix-on...
Look at this livestream where Magnus Carlsen, the world champion, is logged in under another account and crushes Jan Gustafsson (another grandmaster) and he can't believe it's a human playing him :) (or at least suggests he is skeptical)
It did for me. Hadn't played chess for decades. After watching this show, my gf wanted to learn and it renewed my interest in the game. Not sure I want to go down this rabbit hole though...
> It's a shame that the advent of the internet has simultaneously increased your chances of finding someone to play with remotely
It works very well. I played a few games on lichess (recommended in the comments of another HN thread). I could find opponents who played at my level in a matter of a seconds.
There are also tons of youtubers who do a good job explaining strategies and such. It seems Chess never goes out of fashion, still a cool game!
It's amazing the amount of resource you can find nowadays. Back in the day, it was extremely limited. I remember I had a couple of books from my grandfather, plus a few friends I was playing with, and "chess master" on Amiga and that was it.
Brief infatuations can have a lasting tail, and I hope that's what happens here, for chess, which really is a phenomenal game. Kind of like archery and "the hunger games", the initial bump isn't sustainable, but there may very well be a lasting increase in interest.
Computers are scary good at chess, it's not exactly invisible if you use them to cheat. If you're a beginner it's also quite hard to understand why the computer makes certain moves, so if you just sprinkle in some computer moves in your game it's likely you might just fail to capitalize on those moves because you don't understand their purpose. The computer also plays some quite non-human moves at times, which is also likely to draw attention if someone is cheating a lot.
I'm not saying people don't cheat online in chess, but I don't think it's anywhere near prevalent enough to ruin the game.
I asked the guy how he would cheat against it and his suggestion was basically finding chess engines with variable "skill" levels and varying it over the game, essentially pulling out miraculous recoveries or having a good start but then forcing your AI to try to select a win state a few turns later than optimal but using the same heuristics, so it's still practically unbeatable but drags people along a bit longer to disguise itself.
Also I don't know if this exists, but is it possible to tune an AI to a specific ELO to begin with? If so you could set it to gradually ramp up over a long time so it looks like you're steadily improving over months or years and get to the top, but I imagine that wouldn't appeal to the people already willing to cheat anyway.
Basically computers can give good hints for you. Pretty sure this type of thing would be undetectable.
It probably isn't as helpful to a grandmaster, but that's true of engine analysis in general
Yeah, although at that level lots of people are also getting into good positions, having no idea why it is good, and losing it.
The easiest way to do what you're discussing is just giving less evaluation time to the engine - slowly increasing it. If you wanted it to be even better you could calibrate multiple engines to make an even smoother (but changing underlying evaluation).
Something like Leela trained for less time could produce a lower Elo bot. I can't imagine it will look very human for its skill level though. Like, being a 1600 while consistently playing 600 level one move blunders because it hasn't figured out how bishops move yet.
This still doesn't get you past the other common detection system: click stream
My play level is around 1800-1900 FIDE (last Classic game played some 10 years ago though), and it is true that I win a lot more than I lose (so I guess that the crowd in Anonymous mode must be somewhere 1400-1900 FIDE), but I still enjoy the games. You can tell by the moves that opponents are more often than not club-level players, and I like not having any idea of what level my opponent has, so I focus on what happens on the board.
What I do not like is that, at least in anonymous mode, some players abandon the game without resigning, sometimes just a few moves still in the opening if they get a slightly worse position. Also for some reason some players play deliberately bad in the opening. Maybe they like the idea of a comeback, but I don't like it when it happens.
You might like lichess's 'zen mode' in non-anonymous play, which hides everything except the board (inc. opponent name and rating) while you are playing.
100% sure, probably not however all the major online chess sites operate anti-cheat systems and heuristics plus dedicated teams.
I play a lot online and nearly always look at the game with a computer afterwards and you can see that it was a human game (or someone been very clever with how they used the engine).
I mean if you where a GM playing in a ranked tournament with a prize fund I could see the concern but at our level computer cheats are much easier to spot.
That's less of a problem than you might think. The reason being that most online chess systems will give you an Elo rating and use that to match you up to similarly rated potential opponents.
Anyone that was using a computer to play for them would quickly gain a high rating and so either be matched against really strong players who stand a chance of beating the computer or others doing the same thing.
Give online chess a go, it's great.
On Chess.com the post game report gives you the move accuracy which is, I guess, some kind of standard deviation compared to what a chess engine would play. Never seen someone having a very high suspicious score, at least at my level.
> It's a shame that the advent of the internet has simultaneously increased your chances of finding someone to play with remotely but, at the same time, [for me anyway] pretty much removed all inclination to do so, as I'd never be sure my opponent wasn't just putting the moves into a computer and playing whatever it told him to play.
I play on ICCF servers that are the past postal federation. Centaur games (Human + Computer help) are allowed with large time clock (50 days for the first 10 moves, and so on). I play for my fun and taking my time to dig into the problems of the position without hurry. You have to be registered at your national federation to play there but it is fun and very different of the general online chess experience which tends to be centred around blitz games.
As a person who can barely play chess The Queen's Gambit was a good show not because of the chess, but because it was a show about a women where everything went well. There was foreshadowing and all, but all went well in the end.
It was very wholesome.
Sure, it was about chess, but it could have been any sport, really.
It was an exercise in intention and specificity, things that get drilled into you in acting classes but rarely so clear.
I really enjoyed it, but she had a pretty rough time of it.
I still enjoyed Queen's Gambit a lot. It did foreshadow but then subvert some common tropes.
I suppose it depends on what we imagine happens after the series ended. I don't see her going back to Kentucky and making red headed babies with the creepy journalist.
She could have some rematches with Borgov and other Russian champions, presumably winning most of them and maybe losing a few. And after that? Teach? Go back to drugs? Wait until a new child prodigy can challenge her?
There's no way she's recovered from her addictions, she bought sedatives while in the USSR and only just managed to keep herself from taking them.
She has a cold, off-putting personality which is probably going to loose it's luster once her novelty has warn off. Her mother probably suffered from mental illness and there seems to be a reasonable chance she inherited it. There's a discussion that happens midway though the series about all the Chess grandmasters who lost their minds, which feels prophetic.
I've started reading chess openings and tactics as a way to send me to sleep, on one of those chess sites that sets up a play for you. I don't think I'll ever play chess again - time is limited and I don't think anyone would suffer playing with me given what I've forgotten - but I'm enjoying learning strategies again. It's great stuff for the brain.
I've put the Chess Tactics site on my weekend-lazy-reading list. Who knows, maybe I find my way back to playing games again.
I feel that chess Tempo has really given me tools to recognize recurring tactical motifs in actual play.
It's free software (https://github.com/lichess-org), and you only need web browser to play [1]. Even Magnus Carlsen and many other top Grandmasters play there.
As for cheating, all games are checked for computer play, so even if you can occasionally lose a game or two from a cheater, he will be caught, and you will get back your rating points (if you care).
[1] Dunno what they are using for latency adjustments on lichess, but it seems to work fine. No external software necessary, unlike chess servers of yore: https://www.freechess.org/Help/HelpFiles/timeseal.html
I'd love at app that really plays at my skill level, but my experience with older software was that the computer "dumbed itself down" simply by playing completely silly moves at times. (Of course, I played silly moves as well, so maybe it was accurate... But it didn't feel that way.)
Streaming & such is popular. Famous GMs like Magnus & Naka are charismatic and extremely online. There are some great sites to play on these days, especially lichess. Lockdown makes for more game time. Chess is on an upswing.
It's an old game, I bet there have been a lot of peaks and troughs.
I think if you thought of reasons to play chess, instead of reasons not to, you could just enjoy yourself rather than complain about nothing!
There is no question about that: https://www.insider.com/netflix-queens-gambit-spike-interest...
It’s a fun game at all skill levels. Learning fundamentals (don’t hang pieces, sone tactics, a few openings) is an investment but not a huge one and can get you pretty far very fast. So you see rapid progress in the first couple months of playing.
Of course it’s at around that point you need to decide if you want to continue to invest for exceedingly fewer gains or just sort of be happy being a mediocre player that will go 50-50. And by all means a mediocre player is very good (like someone who can golf at near scratch level) but there’s a lot of really good players globally.
As mentioned, cheaters are detected and banned.
But from another perspective, cheater or not doesn't matter. You know you are playing against someone you have a statistical chance to beat. Same thing in Starcraft where people use map hacks. Who cares? The ranking system matches you with people you have a chance to beat. The challenge lies before you, and unfair advantages or not, there is good reason to believe you can succeed if you play your best game. Play to improve, play to have fun. Sometimes you will lose, no matter how strong you become this fact remains. And if you ever reach a point you believe you can only lose due to cheating, seek mental help.
Pls, it is quite natural for humans to care about notion of fairness. How and why we loose matters.
I mean whats the fun in copying what a machine says to win chess games against strangers?
Its not like its people they know who might be impressed and if they cheat then their ranking will rise far above their skill, so if they wanted to play a real game, they would then be crushed.
I mean, what's the fun in beating everyone in Overwatch / PUBG / Fortnite / Quake / Doom / etc. etc. with an aimbot?
To win. Because cheaters find winning fun, even if they're not doing it on their own skill. I obviously disagree with the mindset, but cheaters disagree with me (and clearly continue to use aimbots / chessbots / whatever to rack up "their wins").
Generally speaking, their excuses are along the lines of "I don't have the reaction speed of others", or "I don't find games of reaction fun" (etc. etc.). Similarly, a chessbot user would almost certainly say "I don't like having obvious blunders in my games, and a chessbot prevents me from missing obvious blunders".
---------
I mean, Centaur Chess is a thing. Human + Computer, if you really wanted to fight fair. But these cheaters don't go towards Centaur Chess servers, they stay on human-only servers and just wanna have an advantage on the opponent. Soooooo... yeah. That's their decision.
There's chess tournaments of 24-hours a move, no holds barred. (IE: Chess AIs are allowed to assist you). If you really wanted "blunder free chess", people can play in those communities. Those who continue to use computer-assistance on human-only servers are simply cheaters in my book.
I've pondered moving to something different-but-close to get again the beginner fun, like shogi.
Also, there's more variety of movement with the lances: https://en.wikipedia.org/wiki/Shogi#Movement
I don't know the story, but it sounds like the teacher was in a position of power and someone said she was being unfair. Retorting "life is unfair" when you, yourself, are the agent causing unfairness simply inflicts needless pain. For what -- to teach the lesson that life is unfair?
As a parent, I try to parent my kids fairly. I try not to show favoritism. I try to recall which kid had the last cookie most recently. Obviously the kids sometimes don't agree with me and claim I am being unfair, but by valuing fairness at the very least I am trying, and modeling for them a world where they value fairness in turn.
(Of course, note, people may value different things. Fairness is its own category in the moral foundations theory[1], and some people rank it as less important than, say, authority or purity.)
I agree, kids should be treated fairly and taught to treat others fairly. However, I think it is just as important to teach children resilience in the face of unavoidable adversity. It’s important to feel feelings, but to not let them poison you. Learning to get over a breakup, or an injury come to mind. I’d like to stress unavoidable adversity, in contrast to crimes like discrimination, battery, fraud, etc.
So, my harping on “life isn’t fair” is an indirect and misleading way of saying, “it’s important to be resilient”. I apologize for posting my comment without more context.
It was about stopping infinite debate about "what is fair" and "what are ideals rules" just so that one kid can get better grade. E.g. the claim that it is unfair was already motivated reasoning and your teacher perceived/treated it that way.
I am from former soviet blog and really, what teacher said is normal way to shut up bullshit complains. And yes, there is way more cheating in schools too amd bad teacher can get away with more.
But, the notion of fairness is important to both students and teachers.
I'm pretty sure everybody values fairness at some level.
>I had a Romanian stats teacher that sneered at Americans' preoccupation with fairness. She would say, "Why do you use this word fair? Life is not fair. It is a useless idea."
I can see the point of that, to a certain extent.We [well most of us] are brought up to play fair and with a deeply inculcated sense that it's shameful to cheat and that "cheaters never win". Then [in my case anyway], when we get a bit older and more worldly wise we realise that there are people everywhere, richer and more successful than us. Not because they're better or cleverer but because they went to the right school, or they knew the right people, or they had the right parents, or they could use money and/or influence to get out of trouble. That, in essence, they didn't have to play by the same rules as the rest of us. And, isn't that by definition "cheating"? In this case, cheating at life. I sometimes think maybe I'd have achieved a lot more, without the burden of having such a heightened sense of morality and fair play as I do.
I'd never contemplate cheating when playing a game for enjoyment though. Because that enjoyment comes from the self-satisfaction of getting a wee bit better each time. I think in most sports/hobbies/games the old cliché is true. In the end, you're competing against yourself. So there's no point in cheating.
Many big strides forward in sports are accomplished by re-interpreting understanding of said rules and coming up with possibilities that others have not yet thought about.
Take the Ten Commandments as example. Easy enough, at first glance. But the interpretation has been going on for about 6000 years with no end in sight.
Yes, but should we give up things we enjoy because the possibility for unfairness in that thing exists?
We may never know whether someone is using a chess engine assistant, but by observing what we can, their moves and game records, we can objectively argue that the match is fair. Statistically speaking, you have about a 50% chance to win. Is that unfair?
Run a position analyzer only to alert you to the existence of a strong move that you haven't noticed. Don't use it to find the move, just to alert you to when your position is strong. For instance, you might see that your position score is +10, but not realize why - this would indicate it's a good time to put in more thought. You might be missing a subtle blunder.
Use lookup moves only for unusual positions to avoid traps in early games. Many eccentric openings are losing propositions against a skillful player who can sidestep the landmines, but are unfamiliar enough that an opponent either 1) falls into the trap, or 2) burns a lot of time avoiding the trap. A cheater could rely on a computer only so far as to avoid the traps, then play normally. Would that be detected?
Another cheater move would be to use a computer analyses only when things get sticky. Just for the occasional move. This is a cheating tactic in tennis, too. An unksilled cheater "hooks" constantly when it doesn't matter. A skilled cheater does it only on a critical point. You can call out a line judge, but with the advantage secured, the cheater can appear scrupulous for the remainder of the match (making the person who called the official out appear to be a high maintenance player). That said, over time in high level tournaments, officials often do see the pattern and a reputation eventually develops.
Another "advantage" of these cheating methods is that cheaters are usually not totally "drooling at the mouth evil laugh sinister people", I think people could use the methods above and lie to themselves that the weren't "really" cheating. Cheating, like most sin and trespass, often results from temptation and self-deception rather than a determinedly insidious mind.
I'm only a little bewildered that people cheat and do these things (or worse). I personally hate the idea that my actual real rating in an in-person game would tank compared to my online record, and I love the human aspect of the game. But it does seem relatively easy to sidestep an algorithm that simply checks for inaccuracies. My guess (hope) is that these algorithms are probably more sophisticated than that. Fraud detection is fascinating to me, but unfortunately this is one of those situations where the algorithm probably does have to be somewhat obscure.
EDIT: it just occurred to me that I have done all these things when I play against a computer - though chess.com builds this capacity into computer games (not human games, of course).
There are a lot of obvious cheaters that you can catch by looking at move times.
If somebody is cheating so stealthily, why do I care? Their rating will reflect whatever cheating they stealthily do. Remember: If the cheater won every single game, they would be caught immediately, so if their rating is around mine, then whatever cheating they are doing roughly makes them a player of my skill level. It really makes no difference to me if the person I'm playing is actually weaker and cheating to simulate my skill level or actually my skill level.
And from their perspective, what is the point? If you are a 1500 player and can cheat to be an 1800 player, what are you gaining from that? Wouldn't you rather play other people that are your skill level? And if you are a beginner (<1000) that is trying to pretend to be a higher rated player, you just won't have enough understanding of chess to pull it off stealthily.
The cheating thing is just not a major issue for casual online chess.
Would it be possible for you to describe what it feels like to encounter an obvious cheater in chess? Is it simply who quickly they move, the strength of their moves, both, and/or something else?
- taking a while to make an obvious move, especially in the endgame, where there might actually be only one move that makes any sense to make
- taking a very consistent amount of time between moves
- shuffling pieces around in a way that doesn't really accomplish anything but also doesn't cause anything bad
- playing normally, then a big pause and they go offline for a bit, then come back and start playing much better (connecting the client to an engine)
Lower rated non-chess players, the kind that are most likely to cheat, can't just pretend to be higher rated people because they don't know what moves are suspicious and which ones aren't. And if you think they'll just cheat for the first few moves and then turn the computer off... it really just doesn't work as well. If they actually have no idea what they are doing they'll still lose, and it's super suspicious anyways based on move timing and computer analysis.
And to my original point, if I were an 1800 player and wanted to sneakily cheat to be a 2000 player, I probably could pull it off, because that is close enough to my skill level that I could pretend. Maybe by using an opening book to make sure I'm getting great positions out of the opening. Maybe by only turning the computer on during certain key positions. But again, if I did this consistently, I'd get a 2000 rating and now I'm going to be matched up against 2000 rated players, and from their perspective I'm just a 2000 player. And what have I gained? I now have to cheat to even be competitive in a casual chess game, whereas if I just had my true rating I could just play normally which would be easier and more fun. This is why sneaky cheating just isn't very common, because the only people capable of doing it really have no incentive to do it. The only people who think cheating would be fun are the people who are easiest to detect.
The issue really is the group who are detected and banned - they just sign up with a new account, and then carry on crushing players until they're banned again. The average game quality in this situation is pretty poor - because the rating of a player is very far from their true skill.
- [...] just to alert you to when your position is strong. Oh, so you are a player that never misses a win? Hmm...
- [...] avoid traps in early games. Now you are a very strange player that never blunders during openings but blunders normally later on. Suspicious.
- [...] just for the occasional move. How do you know what move is that? Are you implying you never make _big_ blunders (but make plenty of non-huge ones)? Also suspicious.
In general, there are many signals you can collect. If other users are complaining about a player then you analyze them, and if your signals say "suspicious" then... you caught a cheater. If nobody complains about a particular user you don't do anything because it just doesn't matter.
To cheat convincingly you have to boost all those facets at the same time, because otherwise you'll just give yourself out. For instance, nobody is extremely sharp at tactics but severely lacking (human-understandable) strategy.
Engines will help you in opening and tactics, but not too much in the positional/strategy game (they make good moves, but oftentimes it is just impossible for humans to understand them without very deep study, meaning they would never be casually played in an online game).
Another example, regarding cheating but only on the openings: even GM's make mistakes during openings. If you play openings at that strength level but then you often lose won endgames it is clear to anybody who knows the game that you are cheating (because opening theory is much wider than the standard endgame theory).
Finally, since you are not at the level you pretend to be whilst cheating, it gets very very complicated for you to know what you can or cannot get away with.
I would take longer to detect a cheater who is a bit more sly and only cheats on 5% of moves or less (the odds that someone would match a particular engine 99% of the time its pretty much zero), but over time, yeah, this would work.
I suppose another way to put its is that it's difficult to detect this sort of cheating from a single game, but not difficult to detect it in 100 games.
OT, but as someone who knows basically nothing about tennis, how does cheating work? Are there illegal ways to hit the ball or something?
This is a particularly big issue in competitive junior tennis, unfortunately.
- Until expert level you most likely won't to be able to notice in real-time that you're playing a cheater. You'll be blundering and getting out-positioned regularly against legitimate players, so it's hard to notice that for one game a cheater played a perfect game against you, because most likely you made clear mistakes in that game. This is different for experts because they mostly stop making minor mistakes, so they have cause for suspicion when they know they played a strong and consistent game but still got destroyed. You also won't be strong enough to really recognize that some moves are "inhuman", especially because you'll be playing against folks who make weird/wrong moves all the time, whereas experts can sometimes tell if moves are computer-like (typically because there is a natural and obvious move to make and the cheating move is marginally stronger but hard to find).
- Cheaters don't stay in low ratings for long. If they aren't detected, they'll be out of your rating in no time, like in 2 or 3 wins. This reduces the chance you'll encounter cheaters, because if a cheater plays 100 games but only 2 of them are in your rating bracket, you're unlikely to ever match against them anyways.
Keeping those things in mind, and knowing that reaching expert level (~2000+ elo) takes many years and is unachievable for most adults, online cheating becomes a minor concern at best for anyone who's picking it up as a hobby in adulthood.
If only this applied to Counter-Strike or other FPS. While those that are trying to hack discretely rise to Global fast, there are a lot of cheaters that aim to stay in high Silver or low Nova. Add this to the fact that many cheaters suck at cheating, they can absolutely get stuck in lower ranks because they tactically cannot outplay better opponents without blatantly cheating.
This is a bit different from cheating in Chess and Starcraft where mechanical skill and the design of the game makes cheats less impactful. Like, cheating in Dota is really just wider POV, complete map awareness and spell casting macros. But those are just a few aspects of the game. In FPS games, the mechanical skill weighs so heavy that you will have a bad time at any rank against any cheater.
If you actually had to play these games by holding a gun level with controlled muscle motions, it would be hard to cheat because even if you could insert a computer in there to automatically control your muscles, it's a fairly complex AI problem to make them move correctly.
In comparison a purely symbolic form would be like how most role-playing systems do it: you declare that you shoot at a target, and then perhaps there is some dice rolling done to determine if you do.
All an aimbot does is distill the vocabulary of mouse aim into the more symbolic form and automatically trigger certain symbolic responses. Someone who has played online FPS long enough develops a sense of when they are playing with these "symbolic adversaries" because even if they've dialed down the bot so they are merely "skilled", they start playing aggressively, with the assumption of fluent shooting to back them, while real players will hedge and look for a wider set of advantages, making more use of the game's vocabulary even if they can shoot through clutch scenarios. Cheater-vs-cheater matchups tend to suck the air out of the room as both sides flail about, eliminating the non-cheaters while never getting clear advantage over each other.
But then you look at a game like Rocket League, and it gets away with having more a discrete mechanism for moving and hitting, because not only is it all indirect through physics interactions, it's not clear what the right move is symbolically either. You can't win just by chasing the ball or by hitting the other players.
And there's a path for making shooting in FPS complex in that way, too - make all the targets large, trivial to aim at - and then ramp up factors that make it both indirect - slow projectiles, bounce - and symbolically complex, with various target prioritization and vulnerability mechanisms that deny simply spamming the headshot verb.
[1] https://trends.google.com/trends/explore?date=today%205-y&ge...
I do not believe it would draw more people than usual because with any endeavour, eventually the wonderment disappears for some people when they realize they gotta put in some work to continue going down the rabbit hole. Many drop off and become observers but not active participants.
Thanks for all the interesting info. I'll probably have a go at online chess again, after reading all the assurances about how cheating is discouraged.
After all these years and never having been that good to start with, I'd probably be on an ELO rating so low I'd be paired against a hitherto undiscovered tribesman from the depths of the Amazonian rainforest, who'd never seen a chess board before...
...and still lose.
I can't rule out that maybe some people check a move or two with an engine in the endgame, but at the same time that just doesn't matter. I don't play chess to win. I play to get better at chess. And that will happen either way.
The learning resources provide by a good online chess site are fantastic today. Puzzles, interactive lessons, instant analysis of your games as soon as they are over. I don't think there's ever been a better time to learn chess.
Probable that there are sociopaths who will do it, but, the 99% case is good faith players interested in a match for compatible reasons.
TQG reminded me I used to play every day, recreationally; I'm finding chess.com quite nice.
Cheaters are ranked way too high to play with us ordinary mortals :D This is mostly a problem with those who are really strong.
On the other hand, people who insist on running out their entire clock when they clearly lost everything moves ago.. those salty people are common at the low ranks :P
According to Google interest in learning Chess has tripled because of The Queen's Gambit: https://trends.google.com/trends/explore?q=how%20to%20play%2...
> I'd never be sure my opponent wasn't just putting the moves into a computer and playing whatever it told him to play
I play regularly on online and it really isn't an issue. I'm sure an opponent or two has cheated, but to me it doesn't matter. Either way I just play the board. If it happens I'm just playing a harder game and maybe learning something new. My rating isn't important enough to me that a game or two lost to cheating is not a big deal. I've also had Chess.com reverse games a month later that they have detected the player as cheating.
Given the inevitable slow parts of the game, the experts have time to explain the position on the board, and show how the variations can play out etc. They've somehow managed to turn chess into a spectator sport.
If per chance they're not geoblocking it, you can get a flavor of it here[1].
Currently there's the Champions Chess Tour (online), which gets several hours of coverage each day they play.
It's good enough for the vast majority of chess players. Most chess players are casual fans. They aren't interested in deep analysis. And besides, if you want analysis, you wouldn't want a youtube channel but stockfish or other chess engines and work through it yourself.
> He mostly just moves the pieces and says the moves.
Not true. Sure he tells you the moves but he provides analysis for the good parts. He provides highlights which is what people want. Nobody is going to sit through a detailed analysis of an 8 hour game.
He, and other streamer GMs like Naka in the US and others have really made chess streaming. Televised tournament play by day, lichess hyper bullet matches by night.
The coverages usually consist of a panel with a chess expert and a professional commentator/host, and then various other guests swapped each day. Mostly one celebrity and one other chess player. Then when a move is made it's discussed for some time and variants shown (not just computer analysis read out loud....), mostly by the professionals not looking at a computer. And then the guests can ask noob questions that's also what we viewers are wondering about ("why not just do X") and the chess experts show why.
Then it may be twenty minutes to the next move, so the discussion becomes like a chess-focused talk-show for some time until the next move is made. Or if it's speed chess, that kind of talk is in the 15-20 minutes between each game.
I'm actually going to miss having the speed chess world championship this christmas. Almost become a tradition watching that with the family.
Once you start mastering them, you can try real problems on Lichess as well (https://lichess.org/training), or try solving as many as you can in five minutes (https://chesscup.org/), it's a lot of fun!
http://www.chessproblems.org/ (it is the Chess Quizzer from the OP)
I have tried a few, and I enjoy the explanation of the solutions in plain English. Short and clear.
But lichess training was really engaging for me. I played it for a few hours, and I found the format of the problems and the ui nice in a way that let me solve things pretty quickly. I like that all of them are formatted as "do the best moves", and yet some of them end in checkmate, while others end with just getting a really favorable trade.
It felt like 90% of the plays involved making a check, and then using the forced response to gain an advantage. Is that representative of actual play though? I get that you can't make a deterministic puzzle unless there's a fairly deterministic right answer and path to get there. But what fraction of good chess thinking resembles solving these kinds of puzzles?
There are not always "tactics" in chess games in the sense of having a move sequence being considerably better than any other one. Nevertheless, when there are, there are factors that limit your opponent's choices and one of these factors is a check.
https://apps.apple.com/us/app/magnus-trainer-train-chess/id1...
Interesting profile. Law school dean. Books on law, chess, and classicism.
His writings on chess tactics are immediately actionable for novices.
His books on classicism (and one on stoicism) employ a really unique technique: he puts forth an abstract point, then stands on the shoulders of many giants to support and thoroughly make it very tangible. All dressed up and presented with his personal commentary to make his lessons his own.
For me, the challenge is solving 15 consecutive problems correctly to turn the bottom bar all green.
I also enjoy the 5 daily problems at https://www.chess.com/puzzles/rated
I have a 2150 puzzle and definitely not a 2150 normal rating.
Works well on mobile also.
I’ve seen many games where advantage rarely moves at their level. Just every move, many non-obvious, holding it tight as they struggle to keep their heads above water.
TL;DW - Develop your pieces, you need your whole team to play effectively.
Pieces developed onto unattacked squares, squares under control (because more attackers than defenders), undefended pieces, a balance of control on the white/black or both, open files, half open files, open diagonals, half open diagnals, pawn structures, doubled pawns, isoated pawns, pawn islands.
It's a nuanced thing, it's also largely how chess engines evaluate a position - it's not something humans can do because to do all of the above would take too long however strong players get an intuitive grasp of all of that and more and use it to assess a position.
https://apps.apple.com/us/app/ct-art-4-0-chess-tactics/id113...
https://apps.apple.com/us/app/chess-king-tactics-puzzles/id1...
PS. This app is also mentioned in this article/HN post:
While in Go, reading is also incredibly important there are other aspects to it that make the game richer, IMO.
It starts at a very easy level with the basics of chess.
> It assumes you know only how the pieces move and builds step-by-step from there.
Do not get me wrong: TFA is a fine and useful book for an intermediate player but the above claims are overselling it. They are equivalent to telling you that learning the
x ^= y;
y ^= x;
x ^= y;
trick will make you a better programmer while being silent on what copy-and-paste programming, magic constants, or hardcoded data are and how to avoid them. While novice chess players are naturally attracted to brilliant combinations, they will have no chance to play them without knowing how to gain positional advantage.> Strategy and tactics both are important, but tactics are more important.
> If you're a whiz at strategy but not much good at tactics, you will have trouble winning or having fun because your pieces will keep getting taken.
I beg to differ. You should first learn how to supercharge your pieces by controlling the centre, putting rooks on open files, co-ordinating your bishop pair, keeping a strong pawn structure, etc. Two oldie but goodie books that teach these principles and are available as PDF's are Capablanca's A Primer of Chess [0] and Nimzowitsch's My System [1].
EDIT: memorizing openings ⊄ strategy. I understand strategy as applying good principles regardless of your opponent's moves, and tactics as calculating (mostly) forced move sequences. Also, strategy does not have to be dull. Playing a gambit and attacking Black's f7 weakness is a strategy, albeit one that can hardly succeed without tactical thinking.
[0] https://archive.org/details/aprimerofchess (this particular edition uses the outdated descriptive notation)
> A Primer of Chess and Nimzowitsch's My System are targeted for IM/GM.
This is an interesting assertion. How about you take a peek into either book?
For example here's Jeremy Silman talking about it:
https://web.archive.org/web/20120205054644/http://www.jeremy...
After learning simple piece development and basic checkmating techniques, it's tactics, tactics, tactics. The positional concepts you espouse like rooks on open files are only useful to lower level players in service of opening up opportunities for tactics. Rather than learning pawn structure directly, he recommends actively sacrificing pawns to open up tactical opportunities. He doesn't recommend ignoring positional concepts of course, but he expects his students to learn them slowly, almost by accident, during focused practice on tactics.
Modern chess engines (pre-NN) even work the same way. Traditional chess engines with limited memory and limited depth search had rich, complex evaluation functions to try to compare the positional strength of a position. Modern chess engines have evolved towards simpler, faster evaluations, instead relying on vastly deeper tactical searches with gigabyte-size transposition tables. It's all in service of tactics.
Fair enough, tactics is fun, pretty, and rewarding. I like it, too, and do not advocate avoiding it. But if any of their games lasts till the endgame, it is usually the principles not the tactics that contributes to the victory.
> Modern chess engines have evolved towards simpler, faster evaluations
Alas, modern humans do not undergo Moore's law so your analogy to computer chess can as well be turned upside down: we ought to improve our evaluation function if we want to play better with the limited resources of our brain.
>I beg to differ. You should first learn how to supercharge your pieces by controlling the centre, putting rooks on open files, co-ordinating your bishop pair, keeping a strong pawn structure, etc. [...]
I would disagree. At a rating level below 1300 (where all beginners start) I'm pretty sure that openings don't matter at all and strategy is not very important. Magnus Carlsen, the World Champion, has even suggested that by being only good at tactics you can get to a 2000 ELO rating. If your opponent can look two moves further ahead you will almost always loose. This is also the reason why small children are able to beat seasoned chess amateurs playing at a club level. The children definitely have a limited understanding of the strategy and they don't know a lot of opening theory. But they will outplay you in the middle game.
That's why tactics can be considered more important than strategy.
Strategy becomes more important only when neither player is making tactical blunders.
In my book, {avoiding hanging pieces, placing your pieces so that the opponent cannot pin them} ⊂ strategy, being wary of forks ∈ tactics.
So maybe I don't understand your mathematical shorthand correctly but those things are definitely not widely regarded to be a part of strategy.
Edit: and if they were we would no longer be in disagreement. So apparently our different views simply come from different definitions.
I tried to explain my (perhaps unorthodox) understanding of strategy and tactics in the last paragraph of my grandparent comment.
EDIT: Now I can see that I was framed into the tactics:strategy dichotomy by the answers to my top-level comment. To get a better verbalisation of my ideas, replace "strategy" with "principles" in all I wrote.
You seem to be saying that "defending against tactics" is strategy, which I guess it is, but it's a very tiny strategy that won't fill a "study". Once you know the idea of "find your opponent's best move before you choose your move". There's no more of the strategy to study , you just apply the tactic every turn.
Things like maintaining control of many squares, building a >3-move plan around depriving the opponent's bishop of mobility, and switching between these plans when they are inevitably interrupted, is strategy that takes a lot of time to study.
I tend to agree. Based on my (limited) experience, I would say that strategy is akin to a 'feel' for the game and how it should develop, while tactics are entirely necessary, but come more as specific, self-contained, little tools that you should put in your arsenal.
This is the text of the Theory from [0]:
At the beginning of the game the forces stand in equilibrium.
Correct play on both sides maintains this equilibrium and leads to a drawn game.
Therefore a player can win only as a consequence of an error made by the opponent. (There is no such thing as a winning move.)
As long as the equilibrium is maintained, an attack, however skilful, cannot succeed against correct defence. Such a defence will eventually necessitate the withdrawal and regrouping of the attacking pieces and te attacker will then inevitably suffer disadvantage.
Therefore a player should not attack until he already has an advantage, caused by the opponent's error, that justifies the decision to attack.
At the beginning of the game a player should not at once seek to attack. Instead, a player should seek to disturb the equilibrium in his favour by inducing the opponent to make an error - a preliminary before attacking.
When a sufficient advantage has been obtained, a player must attack or the advantage will be dissipated."
I remember this site from 20 years ago, one of the very first open knowledge repositories (chess related) that I had the luck to find back then.
Any person(including world champ) makes lot of mistakes and that's why they get badly beat by computers. The thing to know is when the opponent made a mistake and knowing how to attack it to advantage(that is basically called tactic). I wouldn't recognize the mistake of players rated 500+ point above me but a GM could and would punish them.
Looking at the computer-calculated advantage score during a game (e.g. "white is at +1.0"), is it possible to make a move that increases your advantage?
My belief is that, no, as a human it is not possible (at least, virtually impossible) to make a move that increases your calculated advantage. Your advantage is the score calculated with the assumption you make no further mistakes. The best we can do as humans is to keep that score, or (more frequently) lower it.
The game is then won by whoever lowers their advantage the least over the course of the game.
What cemented this for me was watching AlphaZero play against Stockfish. AlphaZero was playing so far outside the realm of what Stockfish could do that it was the only game I ever saw where a player increased their score. Basically Stockfish would say "you made a bad move, you made a bad move, you made a ... wait a second, that's a great move! How did I not see what you were doing!?"
The above is the Soviet school from the 1920s. There is a reason it produced (and continues to produce) so many great chess players: it works.
I suspect many of the other replies to your post agree with me, they moved a step beyond the basics in their replay because there are so many tactics to learn that they still find lack of tactics is their personal limit to greatness and so that is where they are working.
I think
Anyone good enough to light you up tactically probably also knows at least the Cliff's Notes version of positional play and is not going to develop knights to a3, block their bishops behind an idiotic wall of pawns, or set up a nice doubled isolated pawns for you to murder.
A balanced approach from the start is reasonable.
https://play.google.com/store/apps/details?id=com.forwardche...
(FEN) r3r1k1/ppqn1ppp/2p2n2/4pN2/2P5/Q4PPB/PP1R1P1P/3R2K1 w - - 0 1
(could not copy the URL because it’s not permanent)
In shogi, lances and knights only move forward. Gold and silver generals move one tile at a time.
There is 1 bishop and 1 rook per player and no queen. And as a result pieces are not constantly crossing the whole board.
Pawns are more consistent too. The move forward, one tile at a time. No conditionally diagonal moves or 2 tile moves or en-passant.
This makes for the most boring games ever, with a long endgame and few pieces.
In contrast, human beings are capable of beautiful checkmates and crazy attacks. Without this aesthetic aspect, chess is just not interesting to me.
Having said that, many years ago, with the Chessmaster DOS engine, a Casablanca bot managed a beautiful checkmate. Which is now lost in time.
Is this accurate? I would have assumed that, say, positioning is equally important and a naive "count the pieces" assessment wouldn't hold much value.
It's possible for one side to have a crushing positional advantage that is worth more than a piece, but that's relatively rare. For 90% of quiescent positions reached by strong players where one side has the advantage, "count the pieces" is indeed enough to tell you which side it is.
Or taking a piece that is stuck or unlikely to be a threat while putting your own, possibly lesser piece at risk may be a poor play too.
Game dynamics matter too. Knights do well in closed games where as bishops are nicer in open games. Games tend to open as time goes on though.
And then of course if sacrificing to setup a mate soon - that’s the entire goal of the game so in that situation positioning is quite important.
Counting the pieces is pretty indicative of most games I’d say though. Against poor players you can be down quite a few pieces while setting up a back rank mate the opponent just doesn’t see. But this would never fly at moderate skill levels.
That is at the high levels. I play my down positions, because I'm not playing anyone that good. I learn a lot and my opponents often enough will make return blunders I can take advantage of. (I typically lose anyway, but it works out often enough to be worth trying)
One other consideration: in a tournament situation it might be better to resign and take a nap. You can then come into your next game well rested while your next opponent might be worn out from his last game. A loss and a win is better than a low odds chance at a draw but probably a loss and a game that you play tired and so have decreased odds of a win and might lose as well. Psychology like this can be important.
Obviously, you have to take the whole situation in consideration. If the position is very tricky, you would play on even anyway. If your opponent is low on time, then it depends on your opinion on "dirty flagging".
This only applies to the top, as a +3 advantage is definitely not a guaranteed win unless you're at least a titled player.
For chess, I prefer watching e.g. agadmator's YT channel. I stop, think, roll back pretty frequently. I can rarely solve his puzzles ("feel free to stop the video..." parts) but without stopping and thinking for a min, I can't even understand the position lol.
[0] https://www.reddit.com/r/chess/comments/k34chd/exactly_just_...
GM Daniel Naroditsky's channel[1] is the best instructional I have seen. His speedrun series is very good. He takes the time to stop and explain his thought process while playing the game. And then after few games he does a deeper analysis and answer any questions. The moment that sold me was when he showed how they use chess engine to do preparations at their rating level.
[1] https://www.youtube.com/c/DanielNaroditskyGM
On a side note, I have been working on a bughouse[2] chess web app in my spare time[3]. It's not ready for HN traffic yet though. Bughouse is not getting a Queen's Gambit anytime soon. But I would love to see more steam behind online bughouse as well. It is my favorite variation. The need for team work and communication makes it very lively.
[2] https://en.wikipedia.org/wiki/Bughouse_chess [3] https://utopia.buddychess.com/
I am not a great chess player, somewhere below 1500 I'd guess. But I do enjoy playing with other not-very-good players. I am better enough than my children to never lose to them so far. But I would like them to enjoy the game. It doesn't seem very fun if you don't have some reasonable chance to win occasionally.
This creates a situation where I have an incentive to cheat very creatively so that my child has to work for it and doesn't detect the reverse-cheat that allowed them to win.
Though the decision to go via Markdown is weird, since Epub is HTML.
I discovered that only after Homebrew installed two different versions of GHC taking up three gigabytes in total, and compiled `cabal-install` and then pandoc for five hours, with two gb of temporary files for 170 mb of output. Well at least I've taken this occasion to clean up some unused apps from the machine.