Some of you might enjoy looking at the distribution of our puzzle ratings. Truly hard problems are precious, and we would always like to have more at the high end. The distribution is multimodal because puzzles of different lengths have different modes.
+----------------+---------+
| ratings_band | count |
|----------------+---------|
| 100-199 | 5320 |
| 200-299 | 2542 |
| 300-399 | 31542 |
| 400-499 | 10282 |
| 500-599 | 4539 |
| 600-699 | 7644 |
| 700-799 | 6017 |
| 800-899 | 5288 |
| 900-999 | 5109 |
| 1000-1099 | 5187 |
| 1100-1199 | 4905 |
| 1200-1299 | 4369 |
| 1300-1399 | 8164 |
| 1400-1499 | 8969 |
| 1500-1599 | 8430 |
| 1600-1699 | 8007 |
| 1700-1799 | 7795 |
| 1800-1899 | 8143 |
| 1900-1999 | 9116 |
| 2000-2099 | 10551 |
| 2100-2199 | 10261 |
| 2200-2299 | 7057 |
| 2300-2399 | 2446 |
| 2400-2499 | 1225 |
| 2500-2599 | 1067 |
| 2600-2699 | 1055 |
| 2700-2799 | 964 |
| 2800-2899 | 888 |
| 2900-2999 | 881 |
| 3000-3099 | 917 |
| 3100-3199 | 434 |
| 3200-3299 | 282 |
| 3300-3399 | 144 |
| 3400-3499 | 206 |
| 3500-3599 | 131 |
| 3600-3699 | 104 |
| 3700-3799 | 86 |
| 3800-3899 | 114 |
| 3900-3999 | 42 |
| 4000+ | 5 |
+----------------+---------+We are thinking of doubling that rate next month.
I'm not sure much can be done about the predominance of certain puzzle types in the very early Rush puzzles. Would you prefer more hung pieces?
But in the later levels, mixing it up by themes/tags is an interesting idea, about which I will make some measurements.
What is also pretty interesting would be a (fuzzed) per-tag Elo rating on the user - so they can see which themes you are good/bad at relatively (for example, if you constantly get problems on Trapped Pieces wrong your rating on those problems would be lower than your average Puzzle Rating).
+-------------------+------------+
| theme/tag | mdn_rating |
|-------------------+------------|
| Opposition | 1725 |
| Passed Pawns | 1494 |
| Rooks on Seventh | 1408 |
| Pawn Endgame | 1353 |
| ... | ... |
| Smothered Mate | 549 |
| Stalemate | 533 |
| Mate in 2 | 436 |
| Mate in 1 | 399 |
+-------------------+------------+
I also like the idea of showing the user's +/- for each theme. Though the data for some themes is better than data for others.If you produced fewer, would that increase the proportion with expert review?
https://www.chess.com/article/view/puzzle-rush-confirmed-rec... https://www.chess.com/news/view/new-puzzle-rush-chess
Although I don't think there were lots of players who tried to use this tactic among all the ones who occasionally train on chess.com.
There were some issues (crashes) with the videos on iPad, but I assume you’ve seen that in your logs already.
If you want to follow up, feel free to email me your chess.com username and the approximate date when you had trouble; the team could look up crashes which happened to that username.
Both my personal and chess.com email addresses are in my profile.
+----------------+---------+-------------------+
| ratings_band | count | avg_move_count |
|----------------+---------+-------------------|
| ... | | |
| 3000-3099 | 917 | 3.9400 |
| 3100-3199 | 434 | 4.1244 |
| 3200-3299 | 282 | 4.2766 |
| 3300-3399 | 144 | 4.7500 |
| 3400-3499 | 206 | 4.9515 |
| 3500-3599 | 131 | 4.9237 |
| 3600-3699 | 104 | 5.0481 |
| 3700-3799 | 86 | 5.3256 |
| 3800-3899 | 114 | 6.4035 |
| 3900-3999 | 43 | 5.9302 |
| 4000+ | 5 | 1.6000 |
+----------------+---------+-------------------+By the way... I really enjoy chess.com. The recent addition of getting to retry your game mistakes is really cool. I'd love to see those kept overtime and be able to retry them all in a random order later.
For example https://www.chess.com/puzzles/problem/568140 is mostly rated 4000 because ...Qe1+ is so compelling that it pulls in even excellent players, while there's an easy material pickup on the board.
But there are exceptional puzzles throughout the 3000s, like 3500-rated https://www.chess.com/puzzles/problem/769056 , which absolutely anyone can follow, but few can solve on the first try.
I quit playing around age 7 because some kids there were really out of my league and there wasn't enough government or support for me to continue playing given that I wasn't the best. I still play to this day, but mostly amateurish and very sporadically.
Of course if you just want to do it for fun, it's fine. But if you can to become a GM and make a living playing chess, the bar is pretty high and it's very likely that you suck.
You can start to play a bit later and become a GM, but it's a big gamble with your future.
Most people I know who continued with chess nowadays are in the low 2K range, one made it to IM... all share extremely good memory and logical thinking and could just have been instead a lazy CS student and get top grades, eventually become a software engineer and enjoy a good life. But instead have a shitty life playing the same game all over again and have a hard time leaving it now to do something else, as it's the thing they dedicated their whole life to.
Only the very top 0.5% get name recognition (money). And like Boxing, these athletes could get paid more had they devoted their life literally ANY other pursuit with their work ethic and talent. With far less punishment involved.
Concept of Talent Stacking: https://personalexcellence.co/blog/talent-stack/
Of course few get great. Even if you don't get to great, many people make a satisfactory amount of money from chess (mostly teaching), so there are options.
Also, you can switch at any time when you realize how hard the competition is. Your study habits to get good will do you well in other positions so there is no loss failing so long as you get out soon enough. There is a reason many pretty good players quit after high school: they had fun now it is time to settle down. Some play once in a while, but it is no loss. Unlike boxing where a few knockouts and you may be mentally unfit to do anything with your life.
[0] https://en.wikipedia.org/wiki/Magnus_Carlsen#Personal_life
[1] https://en.wikipedia.org/wiki/Joshua_Waitzkin#Martial_arts
Also I would claim that talent is domain-specific insofar that very few people have a mental and a physical talent at the same time. For instance there are professional athletes who are very good in some other sport but I know of no one who is also very good at chess.
Emanuel Lasker was iirc a very noted mathematician. As I mentioned, this is from memory. I’ve known a person who had both made the national swim team as a 19-year old, and was a national bridge champion in his thirties (not in the US).
I don’t know to separate talent from work ethics, but my layman’s impression is that that these aren’t simple, and definitely not independent, measures across fields.
Judit's level and achievements were due to training and persistence.
Also the Wikipedia page says she was a "chess prodigy". From my personal experience I strongly doubt that you can make every five year old child a chess player who wins blind matches against grown-ups only through hard work.
And the "youngest grandmaster" title simply keeps moving downward, so apparently you can convert random 5 year olds into chess experts.
I really don't understand why people still cling to the notion of "talent" in intellectual pursuits. It's pretty clear that "number of hours" is what places you in the top echelons.
Go take a look at the history of Magnus Carlsen, Fabiano Caruana, or Hikaru Nakamura.
That's called an addiction, or more generously an obsession.