None of those use cases seem relevant for iOS or macOS development.
If you're a big enough org or the app is for internal use, this might not be an option anyway. At that point I imagine most people just give up on it and figure out how to run macOS on a generic VM. But at that point you have to convince your IT department that it's worth it doing a thing that is definitely unsupported and in violation of the TOS.
Or maybe some of these are big enough that they are able to approach Apple and get a special license for N concurrent instances of macOS running on virtualized hardware? Who knows.
Adobe is smaller by contrast but I'd speculate has a much deeper relationship with Apple as well
I care to the extent customers care.