I've played around with the pi and pygame.
Is there a way this will help with accelerated pygame graphics?
(last I tried, all blits were in software)
Is there a way this will help with accelerated pygame graphics?
(last I tried, all blits were in software)
At some point we'll have to migrate to new terms for "in hardware" for offloaded operations since we are no longer using fixed function hardware :)
Note, the CPUs on the Pi are faster than the gfx hardware, and gfx is usually memory bandwidth limited.