Humans are good at making tools invisible or subconscious extensions of our physical selves, and there's this moat that VR gets stuck in I think on the way to true integrated physical extensions. i.e., a hammer becomes consciously indistinguishable from the carpenter's hand.
TV-based gaming consoles have had 4 decades of continually improving the screen and the input device. How invisible do the newest Playstation/Xbox/Switch (pro) controllers feel in your hands now?
VR can be immersive, but in the real world outside the goggles you're not yet transparently / invisibly integrated into the physical things you're near. So you kinda don't yet trust it, and some of the cables pull you out of the experience, and things are heavy etc.
When VR can live-integrate the world around you transparently into your virtual world, and the problems with things that pull you out of that subconscious human-tool melding are fixed, then I think there's going to be some really epochal things happening.
Until then AR seems to approach that integration moat from the other side and already looks to be making its way into everyday use.