It went back to the Apple store within a week and I got an air. Which went to the Apple store in a week because the keybbboooaaarrdd wwaaass aawwwful.
Then I bought a thinkpad. Which is less of a shiny toy.
I'm trying to figure out what my next laptop should be, but I have no prior experience with Thinkpads.
Yes, I miss the physical esc, but F-keys are usually SW configurable and I can configure splat-1-10. That said, I am not a frequent programmer...
It's great if you take the time to actually customize it.
Everything cool I can do with the Touch Bar is thanks to a third-party tool, BetterTouchTool. Also enables some cool stuff like three-finger-trackpad-swipes to cycle through window tabs! Worth the price of admission for that feature alone, give it a look. https://www.folivora.ai
Why should any developer spend time developing sorely lacking features for the touch bar, when they just released the most popular mac without one?
The only way I can make sense of the decision to release the air without a touch bar, is that it must be really expensive to manufacture and they were struggling to hit the $1000 price point.
As a result the touchbar lives in this weird limbo state. Apple themselves clearly are uncertain what they want from it, and it shows. Since its release the touch bar has been left mostly abandoned and it’s been up to third party developers to make it useful.
It can be useful, at least after heavy customization – something a screen lends itself well to. Why isn’t apple doing more to help users customize it?
macOS comes with an application called Automator. Automator is confusing for power and regular users alike and as a result, nobody uses it. Why not rethink Automator completely with the touchbar in mind? Bring the power of programming to regular users with an easily accessible ‘create your own button’ feature that lets users add custom commands accessible from their touchbar?
Add that, plus the ability to map any menu command to a Touch Bar button, and it would be vastly more useful.
Even setting the touch bar to vanilla F-keys, grazing triggers F-key actions which is so frustrating.
MTMR also solves the other main problem with the Touch Bar which is that it hides brightness and volume controls behind a tap (so you can't, for example, instantly mash "volume down" when you find it is unexpectedly loud.) With MTMR (and others I believe) you can make multi-touch gestures on the bar to adjust volume and brightness swiftly.
All that said, I'm not convinced that the touch bar adds enough value to justify its cost. If your day-to-day computer use includes tasks it is good it, maybe. As a developer, probably not.
Just my $0.02 as a touchbar-skeptic-cum-macbook-owner.
I also occasionally use the emoji picker or app specific stuff. For example- my markdown editor has Touchbar selections for code blocks and all that sort of stuff. I don't write enough markdown to remember everything- so the touchbar makes it nicely discoverable without having to click through menus.
I normally keep the touchbar configured to only show the ~4 most used buttons (night mode, brightness, volume, and mute), and find that I use the other buttons rarely enough that I forgot what else was on there -- mainly because I use touchpad gestures instead.
I rarely (never?) used F-keys in my IDE (Jetbrains) or other apps, so I don't miss them. I have a physical Esc key (which is nice), though I used it rarely enough on my previous generation touchbar mac that it wasn't very infuriating. Having the physical escape + power keys removed any complaints I previously had about it.
If it were a physical slider, I'd totally agree with you.
(Not that there's any right or wrong or answer here.)
The ability to use touch sliders, filmstrips, etc. is a huge boon.
It just gets a ton of hate here on HN because obviously there's very little overlap between the populations.
A lot of people forget that "Pro" has never referred to software professionals, it's always referred to multimedia professionals.