Wow, a couple of years ago it would have seemed unthinkable that a company like EA would release some of their code as open source. Only very few major game companies released code back then (I can think of only id and Insomniac).
We also have an engineering blog:
And we're hiring (drop me a line, mikeb@ea2d.com):
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n227...
https://github.com/jacobvorreuter (emongo, erlmc, dynamic_compile, etc.)
Jake was a long time member of the Erlang team, and a lot of side projects were influenced by pain points from our day to day work.