In this method you have to only switch to each color once (if the filament length you can print is enough for your object).
In this method you have to only switch to each color once (if the filament length you can print is enough for your object).
In a real object your print is 3D and consists of layers that are ~ 0.1-0.2mm high. In a typical multicolor print each layer has several colors, and you have to finish a layer before printing the next one. So you have to switch between all colors that are present in each layer.
For making relatively small, multi-material / multi-color prints, this really is a pretty clever system that looks reasonably practical on a wide variety of existing low-end 3D printers. With good software support, I could imagine being able to make things with interesting physical properties by making hybrid rigid / flexible materials (integrated hinges or other deformable parts, for instance).
This is what I wasn’t getting:
> resets the z-axis back to 'layer 0' each time it switches colors