I'm planning to write up a more detailed post outlining the architecture of this. But suffice it to say, Stardust is written 100% in Nim. Both the servers and the client running in your browser is written in Nim. The client uses Nim's JS backend and the server Nim's C backend. The two share code to ensure the game simulation is the same across both. Communication happens over websockets.
It's been a lot of fun working on this and I cannot imagine another language being as flexible as Nim to make something like this possible. I already have an Android client up and running too, it also is built from the same code and I plan to release it soon.