An additional problem is artificially limiting the bitpool size to 53 - which for a lot of headsets is far lower than they actually support. Since this is lossy to lossy conversion (Unless your source material is lossless of course!) - you want the second encoding step to do as little as possible - so a ridiculously high bitrate is desirable. You don't necessarily have to disable the adaptive nature of the protocol if you don't want to, but for me I get acceptable (but definitely reduced) usable range with bitpool value in the 70s. YMMV :)