Separately from that, its pretty interesting how obviously faked the "playing" of LoL in the video was, in an presentation that is otherwise so focused on attention to detail.
I don't have the numbers on me to back this up but maybe someone else can fetch them.
- Mobile: Billions
- Console: 100s of millions
- PC: 10s of millions
In other words, a decent mobile game (not Fortnite or LoL, but something like Among Us) can get 100s of millions of users, a good console game can sells 10s of millions of copies and a PC game can sell millions of copies.
Most people are too young or too old. Most live in low-income. Most don’t have the time or interest to game.
Even between my friends & family, I’d say less than 10% is a PC gamer. And I’m a 30 something male in a high income country.
Afaik the vast majority of chinese/south korean/SEA LoL/Fortnite players play from a netcafe
According to one source[1], steam alone has 95 million monthly active users. Not every pc gamer has steam running, so actual PC gamers are definitely in excess of 100 million. By comparison, ps plus and xbox live have 103 and 90 million monthly active users respectively. I'd say that PC and console gaming are within the same order of magnitude.
[1] https://www.gamasutra.com/view/news/357726/Steam_brought_in_...
[2] https://www.playstation.com/en-us/corporate/press-releases/2...
[3] https://www.statista.com/statistics/531063/xbox-live-mau-num...
1. PC gaming is more diverse than console gaming and that the top games represent a much smaller portion of the overall market.
2. As the poster below said, there are a large number of net cafe gamers in Asian markets that are also PC gamers.
They managed to get Fortnite to run at 120FPS on Ipad Pro just this March and probably realized that high performance gaming on IOS is here and will only get better as CPU\GPUs improve on mobile, and sued Apple by August.
What better way to monetize your immersive, high performance, addictive game when it's in everyone's pocket all the time ie no need to sit at your console or PC.
IMO the only thing clear is that Apple wanted to promote LOL because of all what's going on with Epic.