Everything was fine if I went a week without using a computer.
With LCDs, that's not a problem anymore, and I like it.
Everything was fine if I went a week without using a computer.
With LCDs, that's not a problem anymore, and I like it.
Taking standardized tests in the early 2000s on locked down computers in fluorescent-lit test centers was torture.
i definitely do not miss 60hz CRTs, they made me miserable.
And yes, the flicker is easy to spot if you just sit in front of the screen and look just above it, prefferably in a dark room. Or wave your hand in front of it. With LED lightbulbs you can also use your phone camera, move it realy close to the lamp and if you see banding, it's not good.
I think for today's LCD/OLEDs 90-120hz should be the sweet spot, especially for gaming and motion. More than that is a waste of computing. (there are monitors that offer 144-200Hz refresh rates, but that is mostly a waste).
I do agree 100-120hz is the sweet spot, good balance of refresh rate and graphical quality.
I would not suggest a 240hz monitor if you are not playing competitive shooters a majority of the time.
Between 120HZ 4k, and 240HZ HD, I'd take the 120HZ 4k Between 120HZ 4k, and 90HZ 4k but with fully Ray Casting, I'd take the 90HZ (unless it is a competitive FPS)
etc...
https://blurbusters.com/blur-busters-law-amazing-journey-to-...
On LED backlit displays, it's the cheap PWM brightness controllers that can be noticeable. They're supposed to pulse hundreds of times a second to maintain the brightness setting, but as you go lower, it can be noticeable and tiring on the eyes.
On LCDs, refresh rates matter only in constantly changing pictures, like movies and games.
On a CRT, you're exposed to the constant refresh flicker even if you're editing a file or reading an article.
All in all, I'm happy with LCDs. Even in games, they're enough for me, I'm not that competitive.
A crt pixel is on for only a very short time, while picture results from eye’s persistence of vision (which is also why in movies CRT screens flicker)
Sure, cinema movies are 24fps, and they do manage, but you are usually not 2 feet away from the screen.
I got a set and I am scared of them. Fire hazard. But I do run them once in a while for young ones at Xmas time. Just so they can check it out.
Amount of light seemed good, but quality was in the dumps.
Best way I can describe it is that my eyes can't focus on them and are constantly trying to.
I know what it says but I cannot read it at night when it is blue.
No one can, for a bunch of reasons. The eye is mostly corrected for red-green wavelengths; the eye is a lot less sensitive to blue light; there are far fewer receptors for blue light, which reduces spatial resolution.
Monochromatic blue displays are an extreme UI antipattern and should not be used for anything. If combined with high luminosity, they become essentially unreadable unless close up. E.g. ultra-blue seven segment LED displays. VFDs can suffer from this, but this is also the reason why many of them use green-blue phosphors, and not blue phosphor (which would be possible).
My favorite concept is that of the Tektronix vector terminals. They trace the image to a long persistence phosphor as necessary and then retain the image without retracing it by constantly bombarding the whole screen with just enough electrons for the already lit phosphor to stay lit. As a result, once the image is drawn the screen may have a little brighter black than a "normal" CRT monitor, but no flickering. I've never seen one in real life, but it seems like it would be great for ergonomics.
I think my reaction was due to being so close to the computer CRT monitor. My brain had adjusted to the curve but when I got the LCD I felt like I was going to throw up I felt so disoriented. It took about a week to get over it.
A crt with refresh rates below like 60 and I could see the frames. It was torture. 120hz or more didn't seem to be an issue and its certainly not a problem since ive had lcds.
That being said it might be fun to go back for while.