A 20-year-old CRT monitor can be better than a 4K LCD (2019)
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I can pretty much assure you that with a 240Hz refresh rate 4K LCD monitor it will look better than your CRT :-) But it is perfectly valid to say "What is the best experience I can get for $X?" and find that CRT solutions out perform LCD solutions at various price points.
That said, I suspect it is less about the "superiority" of the CRT than it is about the corners cut by the LCD manufacturer in terms of display fidelity. A lot of the early "high res" displays got there by sacrificing video image quality.
That those monitors aren't great for gaming is not surprising, it is also not surprising if that was the only monitor you've ever gamed on, when you saw gaming on a better image experience you would be impressed.
If you consider the amount of RAM and processing power you have to have inside the monitor at 4K resolution you start to understand why there is a thing like nVidia's G-Sync technology. That is a lot of bits to throw around. Similarly, a monitor that processes the 4k video stream down to 1080p, and has 10 or even 12 bit dynamic range on the pixels with full motion emulation might give you a better looking display than a 4K display.
So many ways to optimize for particular markets.
There really isn't a lot to justify a 32" IPS 4K144 over a 48" OLED 4K120 other than burn-in.
Fwiw I have a 4k 144 monitor that I got for $800-900. I believe I first heard about it on this site actually. 4k is important to me for text and 120hz is important to me for gaming. It's nice to have both, and gsync compatibility, all in one device. Well worth a small splurge.
IPS contrast is not good and OLED contrast is amazing (it's the only way to get "real" HDR except for VA which has poor motion clarity), with the only real downside to OLED being burn-in (it's gotten massively better over the last few years but heavily UI type stuff in lightmode-type color schemes with fixed elements is the worst case scenario, this should not be your daily driver for Excel spreadsheets). But again, you have to bear in mind that you could literally buy two OLEDs for the price of that "premium" IPS monitor, so if it doesn't become obnoxiously burned within 2.5 years or so (assuming a 5y lifespan on your IPS monitor) you are coming out ahead on burn-in.
> I'm also not sure what 4k 120hz tv you're referring to. Do they exist?
Yes, LG's OLED series has supported 4K120 input (not strobing/interpolation, true input at 120fps) since the last generation (C9, support continues with CX). Also supports HDMI VRR.
CX adds 120 Hz black frame insertion - so it can take 60 hz and alternate between a signal frame and a black frame for additional motion clarity.
> How do you get a 4k 120hz signal into such a device?
For the LG OLED series, HDMI 2.1, from an NVIDIA 3000 series or Radeon RDNA2 GPU.
Or, display stream compression over DP 1.4, which is what the 4K144 gaming panels are currently doing (none of them currently support HDMI 2.1). Also, that currently only gets you to 4K120 without chroma subsampling, another disadvantage of the current "gaming monitor" crop.
> And how am I meant to fit it in my 3ft deep desk?
Wall mount. CX 48" wall mounted 3 feet away is probably about the same as a 34" ultrawide that's 18" away (which is what I'm currently using) I'd think. Certainly a "big" monitor but the people who are really up shit creek are the ones with shallow desks and/or who are currently situated in a corner and can't wall mount.
In an adjacent field, graphics, we used to debate spending cycles on simulating thing like lens flare, as if in a first person shooter you are wearing goggles with tubular optics? Sure it showed off mad math skilz but what was the point?
I do appreciate the lack of eyestrain for detail work on a high resolution CRT though.
This has cost me thousands and thousands of dollars.
My logic is that when I use a computer, it's the monitor that I'm looking at. I don't sit next to the case staring at RGB LEDs. I can't "experience" a processor in any aspect except speed, and that's been perfectly acceptable for a decade.
But I'll stare at the screen for 8 hours a day for work, and an additional few hours at home.
Spending money on improving the image quality of something I look at for 10+ hours a day is absolutely worthwhile!
This is also the advice I give people: Buy a bigger, better monitor than you planned, and make sacrifices elsewhere. A larger 4K monitor is a very visible upgrade in the literal sense versus, say, a few hundred more megahertz on the processor.
In this sense, it'd be "spend good money on what separates you from the virtual". That is, of course, our I/O devices :)
I can definitely see the difference between 4K and Full HD on a 15".
Apple calls it Retina Display, Windows calls it display scale. Apple made it mainstream in 2010 (iPhone) and 2012 (iPad, Macs) whilst Microsoft seems to have made it much more mainstream since Windows 8 and the introduction of its Surface computers.
But! Do a bit of research. I sent back a 24" 1080p monitor and got a 21.5" one instead, because the pixel density was too low. And it always will be, but still there's tons of 24" monitors out there at 1080p because people think bigger is better.
Make sure you're going bigger and better in the right ways.
Having a 120Hz monitor feels like having a computer that keeps up.
(Provided your input devices are also fast enough.)
Sure. But that doesn't get over the law of diminishing returns. It might not be 4K that, but would you buy 8K or 16K because "it's the monitor I'm looking at", when the only thing it does is waste CPU/GPU, resources, and battery -- for angular resolution lost to the human eye anyway?
Personal experience tells me that the resolution difference between 4k and lower resolutions (for the same size screens) are Very Noticeable on my 27 monitors. (I have one 4k and one 1440p.) Text is noticeably easier to read on the higher resolution monitor. I think this is primarily because we sit much closer to monitors than to TVs. (I don't think I can tell when my TV plays 4k vs 1080p, as I sit about eight feet away.)
If I had a 30" monitor with 8k resolution, I would probably not be able to tell a difference, unless I went looking very closely to it, so I don't think I'd spend the money on that. However, at 40" or 42", I suspect one would notice it at the distances one normally sits from a computer monitor. At that point, my reason for not buying it would be that I can't afford it. ;)
Meanwhile I've fallen under the hedonic treadmill and bought a TV. Sitting 3m from this 49inch screen, I play Netflix in 540p (on Linux) – and it totally looks fine. Well...
But, truth be told: I'm typing this on a 32inch 4K monitor. For work it's gorgeous (yet some people still buy FHD...).
knowing what I know now, I'd almost rather have a higher refresh rate 1440p monitor. but now that I'm working from home, I really appreciate the higher dpi for coding. the difference in font rendering really is night and day. I can't unsee it.
But you would be sacrificing fidelity for this "competitive advantage".
A CRT monitor, with a refresh rate of 480 Hz, allows just 2 mS (2.083333 mS to be precise) for excitation of the phosphor. As you know, (here is a similar explainer [2]) the phosphor is excited by the arrival of electrons which contribute their kinetic energy when they impact the phosphor to the electron energy of the particular phosphor. When the energy decays back to base level, it emits a photon at a frequency that is characteristic of the band gap between the excited and rest state of the electrons in the outer orbit of the crystal.
The more electrons you can get excited in the phosphor crystal, the brighter the display. But the more electrons in the beam gives the beam more inertia and so rapidly moving it from one side of the screen to the other requires higher voltage potential.
I haven't seen any high refresh rate CRTs but back in college we had a device which was a "flying spot" scanner which had a very fast phosphor but it was enclosed in a black box and basically relied on photographic film for persistence (it was made by a company called "Dicomed"). The shorter the persistence of the phosphor gave it a very high dynamic range of brightness which allowed us to transfer digital photos with a high dynamic range to film without losing fidelity.
I haven't really followed the evolution of cathode ray tubes post the Sony Trinitron era, I would really love to play with the tube you mention, or at a minimum get the engineers specification for it. I'm assuming it was full color? (the Dicomed's screen was a sort of yellowish white and it had three filters that it would place over the screen to scan out a color image).
[1] https://www.nasa.gov/centers/dryden/pdf/87778main_H-609.pdf
[2] https://www.phosphor-technology.com/how-do-phosphors-work/
[1] http://www.epi-centre.com/reports/9604cs.html?LMCL=xIZMrP
I can safely say the P22 decay time is below 1 ms. Here [0] it is stated to be 100 us for G & B and up to 1 ms for red. A commonly referenced list of phosphor decay times [1] lists it as “medium”. In general, CRT phosphors seem to have sub 1-ms decay times unless you want a long persistence.
The limiting factors will be in a monitor’s max horizontal scan rate (typically 130 kHz or lower) or the DAC’s maximum pixel clock (it used to be 400 MHz but most VGA adapters these days struggle to keep 200+ MHz stable).
0. https://www.epanorama.net/documents/video/phosphor_decay.htm...
1. http://www.bunkerofdoom.com/tubes/crt/crt_phosphor_research....
What you end up with at the end of all this research is a really nice ideas of the "hard bits" around engineering a CRT for a particular application. When we looked at CRTs in depth in the EE program one of the things that came across was how so many of the things you had to vary were interconnected. The professor suggested that was why there were so many different models to choose from, even when they were all the same form factor.
Thanks for the links too, I've added the bunkerofdoom one to my collection.
In the CRT designs we looked at in college they typically used a fixed "dwell time" of the beam, so it was on each pixel for a fixed amount of time, and modulated drive power to get different intensities. (some phosphors are non-linear in their response so you can correct that in the drive table).
And as I was reminded in email, the beam has to visit every pixel AND get back to the top of the screen for the next frame. So on a 480i screen that is 640 x 240 per frame at 30Hz, that is 30 frames per second / 640 * 240 pixes per frame so you have just 195 uS to spend on each pixel. (less than that actually since with overscan you have 720 pixels per line but it is a very short time).
However, CRT TVs playing 240p games still have those thicc scanlines and good nostalgic feels.
Since you bring up the refresh rate, then i'd assume that you include motion in the "look better" - in which case, i can easily respond with "no, it absolutely does not".
I have a CRT next to me which can do 120Hz at 640x480 (which is a low resolution but the CRT is also very small and i use it on a mid-2000s PC for playing some older games, so it doesn't bother me). It is a Samtron which is basically poor man's Trinitron, so not even among the best out there (i also have a Trinitron but that was also not among the best out there... it was one of the cheaper models).
Despite that, motion on this thing at 120Hz can only be described as liquid butter smooth. Just moving the mouse around makes you want to... well, keep moving the mouse around because it feels so good. FPS games feel amazing.
It is so good that i decided to buy a high refresh rate monitor for my main PC. I avoided that for a long time for two reasons: a) good monitors use high resolutions like 2560x1440 often at huge sizes like 27" and i do not really like high resolutions nor huge monitor (huge in terms of viewable area) and b) all flat panels have persistence issues so chances are they wouldn't be that good.
But you know, having that CRT next to me and using it from time to time really made me want to have a similar experience on my main PC. So i decided to find something that would be close enough and bought a (rather expensive) 165Hz monitor. I mean, ok, how bad can it be?
I rarely get disappointed with new purchases i make and i can't say i was completely disappointed, but i can easily say that if i hadn't experienced using a decent CRT for years (like many that seem to praise modern display tech do - assuming they ever experienced a CRT at all, things aren't getting younger) i'd probably be much more enthusiastic.
The thing is however, i had experienced a CRT and my brand new expensive monitor is far from being as good as the CRT i bought for barely 15 euros.
It is day and night. Not just something that you need to go back and forth to compare - i realized how worse the new monitor was the moment i tried to move some windows around and launched a game i also had played on the older PC and that even though i hadn't used the older PC since a while. All it takes is using both once to realize how better the CRT is.
And it isn't like the new monitor doesn't feel smoother than the 60Hz, but it just isn't as good at the old CRT i have next to me. At best it brings back some of the responsiveness i lost when Windows forced a vsync'd compositor on me. But i never used vsync in games so that sort of responsiveness in games wasn't something i lost and i disable vsync for almost two decades now, so any tearing not only doesn't bother me - it barely registers.
Also, aside of motion, CRTs (at least the decent ones) have much better contrast than any tech outside OLED (which isn't available in PC monitor form, at least not at a non-ridiculous size, non-ridiculous resolution and non-ridiculous price).
Sadly it isn't just a matter of older or cheaper monitors. It is just that modern monitor tech simply sucks at most things outside being flat and having high resolutions. It is fine for office work, etc, which is how i guess they became popular, but for gaming they just aren't as good as the better CRTs (sure there were many crappy CRTs out there - and i am certain that anyone who complains that they dislike CRTs because they flickered used a crappy one - but people who say that they prefer CRTs do not refer to the crappy ones as i'm certain that people who say things are better nowadays do not refer to crappy TNs with washed out colors either).
> So many ways to optimize for particular markets.
I'd like an optimization for a high end CRT please :-/. The article mentions $500, i'd actually pay $1500 for a brand new (not old stock, i mean truly new) good CRT like those mentioned in the article.
Both of them try to mimic how CRTs work (though i think black frame insertion is closer) but as a side effect they affect the image brightness (usually causing everything to become dimmer) and can introduce perceptible flickering. And yes, some monitors are indeed marketed as the theoretical refresh rate you'd achieve with these effects in action - you'd need to find dedicated monitor review sites (e.g. i've heard some good comments about rtings.com, though ignore the scores and look for the metrics... their scores take into consideration stuff you often wont care about) and of course look for comments on places like Reddit's /r/monitors subreddit for people who already bought a monitor.
[0] https://twitter.com/System32Comics/status/131319474720949862...
If it is something else... i'm not sure what that would be. Can you elaborate?
That said, even at 240hz, motion is still blurry. If i move a window and try to read text in it in motion it's still not smooth like real life.
I wish i could experience a Trinitron CRT to compare the motion resolution! On Digital Foundry they make it sounds as you do: amazing. I wish i could judge for myself
If you want nicer colours you go for IPS, which has a very slow response time (especially when compared to a CRT).
The only modern display technology that comes close to CRT in terms of colour, contrast and responsiveness, you need to go OLED. And that's great (Oled with scanline emulation and black-frame insertion is incredible!) but OLED has the issues everyone knows about regarding degradation of the organic compounds (burn in).
I want my cake and to eat it, I want great colours and contrast and a stupid fast response time, with a panel that won't burn-in my desktop.
I've been interested in Nano IPS to replace my current ultrawide, but it appears the contrast ratio of Nano IPS panels isn't that great vs. my current MVA panel.
There was also the tech which was basically an array of really small 1-pixel CRTs, it is too bad they couldn't get that to scale to the pixel densities of OLED.
Not when it comes to contrast. There has been pretty much no improvement on IPS black levels over the past years.
The downside to them is that they're 24.5" and 1920x1080. I'm ok with that because I paired them with my 34" 3440x1440 screen as side screens. However, it's a really low pixel density to use as a primary monitor.
That's the part that sucks. A nice 4k or 5k monitor like the LG Ultrafines will only do 60hz.
All that said, the Alienware screens seem expensive until you look at how much the other 240hz IPS screens cost. At the price, they also come with a nice 3 year warranty and a really good stand. The part that irritates me is they don't calibrate them. One was way off compared to the other, so I'm waiting on a warranty replacement just on the basis that I think that one is not going to be easy to correct.
You need nearly zero memory inside an LCD monitor of any resolution. Technically all you need is 256 bytes for EDID and that’s it. You can drive the panel directly from the graphics card from DVI, HDMI and DisplayPort, often with a single format conversion chip.
In fact, Apple’s HD Cinema Displays were built using LG panels with a DVI interface built right into them (which isn’t the norm).
Source: I designed custom FPGA-based LCD panel interfaces for many years.
It depends what you will plug on it. CRT are considered the best solution to play unmodded old consoles (up to the PS2/Dreamcast/Xbox/Gamecube generation, and even the Wii) or VHS tapes. Games and consoles were made to look good on CRT, and to take advantages of specific features of these TV.
And in the old old days you could skip the scanning and just go draw what you wanted where you wanted with vector graphics. (as long as there weren't too many "what"s)
There were even tricks like defocusing the beam.
:)
Not true. The number of dot triads is usually greater than the number of pixels. The distance between them is specified as the “dot pitch,” which serves as a physical resolution cap. In aperture grilles they’re continuous RGB vertical lines, with the dot pitch being the horizontal distance between them.
Framebuffer pixels don’t align exactly with the dots, and that’s one reason why CRTs are so blurry. The other reason is that the DAC analog output doesn’t transition discretely between pixels. As the refresh rate and resolution get higher, the DAC has to spend less time on each pixel, so the output becomes blurred horizontally.
“Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, the crap sound of 8-bit - all of these will be cherished and emulated as soon as they can be avoided. It’s the sound of failure: so much modern art is the sound of things going out of control, of a medium pushing to its limits and breaking apart. The distorted guitar sound is the sound of something too loud for the medium supposed to carry it. The blues singer with the cracked voice is the sound of an emotional cry too powerful for the throat that releases it. The excitement of grainy film, of bleached-out black and white, is the excitement of witnessing events too momentous for the medium assigned to record them.”
Of course i'm talking about text work here.
Maybe when OLED monitors become affordable we'll go back to monitors that aren't basically a lamp shining into your eyes all day. At least the oled on my phone looks like it doesn't put out light where it shouldn't.
For gaming, i'm not latency sensitive, but then i don't play twitch shooters any more. I'm more the kind that buys mid-low range video cards and turns on the fps limiter where it's available.
Laptop (and phone) displays don't seem to have this problem, the brightness goes really low...
How does one find these "hidden" features?
Unfortunately it doesn't reduce the dimmest level on my MBP. The bottom 4 subdivisions look identical. Like level 0.25, 0.50, 0.75 and 1.00 are all the same brightness, only 1.25+ starts to get brighter.
The lowest level is still too bright at night. That's unfortunate.
However it does reduce the dimmest level of the keyboard illumination!
That's great. I always found the keyboard too bright at its lowest level at night, but some illumination at night would be helpful for obvious reasons. Now I can enjoy 3 subdivisions lower - thank you :-)
LCDs have poor blacks because they're a filter put in front of a lamp, so to render black, they have to try and block as much light as possible, but our visual perception is logarithmic and adaptive, making them look quite bad. The workaround is to add bias light behind the monitor; it quite literally provides a bias for the eye to keep it inside a certain adaption range, which reduces the perceived poorness of dark tones. (It also is more ergonomic.).
Brightness isn't nearly as bad for eye strain has contrast between the screen and ambient light.
Nocturne would let you invert your entire screen, then shift it to monochrome (ideally red). Obviously useless for gaming or color work, but I’ve not run across anything since that’s so great for late night text work across the whole OS.
f.lux can do invert and redshift though: shift+alt+end
I do it for both the monitor and the TV, with two cheap "Ingared" lamps from IKEA; can recommend.
Incidentally this is how LCDs became so bright. So they can claim better contrast.
The problem here doesn't seem that different from coding over a slow network, something that's been possible for quite a while.
But i'd rather not do it daily.
Go old school for editing. Use something like TECO or ed or Rob Pike, David Tilbrook, Hugh Redelmeier and Tom Duff's Unix version of QED [1].
The small LCD is for seeing the command you are currently typing and a little command history.
With those editors you entered editing commands but did not see the results until you asked for them. You'd tell the editor to show you the current line plus say 10 lines before and after. Then you'd give it commands to edit the current line, such as telling it to change the text "float" to "double", or telling it to insert a new line before the current line, and so on. When you had done enough changes that you needed to refresh your notion of the current state of the file, you'd ask it to show you again.
Even the older generation, slower e-ink screens would be fast enough for that kind of work.
Maybe instead of putting the small LCD display at the bottom of the e-ink screen, make it a separate unit that can attach to the e-ink screen or attach to the top of your keyboard or stand alone somewhere if you prefer.
https://gizmodo.com/the-first-color-e-ink-devices-are-finall...
It's just a matter of time before a major brand (Amazon, Microsoft, etc.) decides to take a chance and use it to make a big multipurpose tablet.
At a quick google there's nothing under 3k and they're either 21" (too small) or 55" (fine for console gaming but not for programming if you ask me).
Regarding size for programming, I use a 40 inch monitor and wouldn't mind additional width.
Say, are there any 16:10 oleds? :)
Edit: Hmm, one 40" 4k instead of 2x24" 1920x1200. Maybe.
Not that LG has any 40" oleds, the smallest i see (locally) is 55".
Here is the 48 inch oled from LG: https://www.lg.com/us/tvs/lg-oled48cxpub-oled-4k-tv
https://www.rtings.com/monitor/tests/picture-quality/contras...
https://medlineplus.gov/genetics/condition/age-related-heari...
https://playback.fm/hearing-test
and
"gradual loss of sensitivity to higher frequencies with age is considered normal" (https://en.wikipedia.org/wiki/Hearing_range)
There is an old telly in my apartment, I turned it on to test it last week and heard the tone again, must have been like 18+ years since I last turned one of those on.
It never gave me headaches but I definitely heard (and still hear it) all the time.
electrons can't travel very far in glass, or atmosphere, which is why the tube has a vacuum inside of it.
There is still the fact that the CRT display is very eye straining. Due to both the flicker and the way it works. My eyes would constantly be red after using them for a long time.
capitalizing "GUN" as though it mattered looked rather like hoplophobia.
> There is still the fact that the CRT display is very eye straining. Due to both the flicker and the way it works. My eyes would constantly be red after using them for a long time.
then say that, don't spew some garbage about electrons, when they're not making it past the glass.
nobody can (reasonably) question how you experience the CRT, but we can prove that the electrons have nothing to do with it.
It was useful ability if you were responsible for closing up a computer lab at night.
Of course, this DIY solution does not scale well, so it wouldn't necessarily help with a room full of CRTs with bad flyback transformers.
EDIT: the voltages involved are potentially lethal
It's why I don't keep any iMac G3 units around any more, even though they are gorgeous art pieces. The iMac G4 obviously does not emit such a similar tone, being LCD-based. :)
Now that you've reminded me of it I swear I hear some high pitched noises coming from some other electronics. ;-p
At least you can escape the high pitched noise by going into another room. Low frequency rumble – usually from aircraft – is a nearly inescapable torture that cities have somehow decided that their residents must endure.
Everything was fine if I went a week without using a computer.
With LCDs, that's not a problem anymore, and I like it.
Taking standardized tests in the early 2000s on locked down computers in fluorescent-lit test centers was torture.
i definitely do not miss 60hz CRTs, they made me miserable.
And yes, the flicker is easy to spot if you just sit in front of the screen and look just above it, prefferably in a dark room. Or wave your hand in front of it. With LED lightbulbs you can also use your phone camera, move it realy close to the lamp and if you see banding, it's not good.
I think for today's LCD/OLEDs 90-120hz should be the sweet spot, especially for gaming and motion. More than that is a waste of computing. (there are monitors that offer 144-200Hz refresh rates, but that is mostly a waste).
I do agree 100-120hz is the sweet spot, good balance of refresh rate and graphical quality.
I would not suggest a 240hz monitor if you are not playing competitive shooters a majority of the time.
Between 120HZ 4k, and 240HZ HD, I'd take the 120HZ 4k Between 120HZ 4k, and 90HZ 4k but with fully Ray Casting, I'd take the 90HZ (unless it is a competitive FPS)
etc...
https://blurbusters.com/blur-busters-law-amazing-journey-to-...
On LED backlit displays, it's the cheap PWM brightness controllers that can be noticeable. They're supposed to pulse hundreds of times a second to maintain the brightness setting, but as you go lower, it can be noticeable and tiring on the eyes.
On LCDs, refresh rates matter only in constantly changing pictures, like movies and games.
On a CRT, you're exposed to the constant refresh flicker even if you're editing a file or reading an article.
All in all, I'm happy with LCDs. Even in games, they're enough for me, I'm not that competitive.
A crt pixel is on for only a very short time, while picture results from eye’s persistence of vision (which is also why in movies CRT screens flicker)
Sure, cinema movies are 24fps, and they do manage, but you are usually not 2 feet away from the screen.
I got a set and I am scared of them. Fire hazard. But I do run them once in a while for young ones at Xmas time. Just so they can check it out.
Amount of light seemed good, but quality was in the dumps.
Best way I can describe it is that my eyes can't focus on them and are constantly trying to.
I know what it says but I cannot read it at night when it is blue.
No one can, for a bunch of reasons. The eye is mostly corrected for red-green wavelengths; the eye is a lot less sensitive to blue light; there are far fewer receptors for blue light, which reduces spatial resolution.
Monochromatic blue displays are an extreme UI antipattern and should not be used for anything. If combined with high luminosity, they become essentially unreadable unless close up. E.g. ultra-blue seven segment LED displays. VFDs can suffer from this, but this is also the reason why many of them use green-blue phosphors, and not blue phosphor (which would be possible).
A crt with refresh rates below like 60 and I could see the frames. It was torture. 120hz or more didn't seem to be an issue and its certainly not a problem since ive had lcds.
That being said it might be fun to go back for while.
I think my reaction was due to being so close to the computer CRT monitor. My brain had adjusted to the curve but when I got the LCD I felt like I was going to throw up I felt so disoriented. It took about a week to get over it.
My favorite concept is that of the Tektronix vector terminals. They trace the image to a long persistence phosphor as necessary and then retain the image without retracing it by constantly bombarding the whole screen with just enough electrons for the already lit phosphor to stay lit. As a result, once the image is drawn the screen may have a little brighter black than a "normal" CRT monitor, but no flickering. I've never seen one in real life, but it seems like it would be great for ergonomics.
I remember back in the day the HardOCP forum[0] had massive threads about people buying the FW900 in the mid-2000s. It definitely achieved legendary status. Sadly I never had a chance to use one.
I remember having a 21" NEC that let me play Quake 2 / 3 at 120hz at 640x480 in the mid-late 1990s and I think I paid like $120 for it back then from one of those refurbished monitor sites. It also did 1600x1200 at 60hz for non-gaming.
I still don't know how those refurbished sites stayed in business because they offered free shipping, but a decently sized CRT back then used to weigh like 60 pounds (30 kg).
Back then I remember waiting so many years to get an LCD because the input latency, refresh rates and color accuracy were horrendous for so long despite being 3x the price.
[0]: https://hardforum.com/threads/24-widescreen-crt-fw900-from-e...
Agreed. I use an LCD today (25" 2560x1440) and I'm happy with it.
But I did wait until about 2007 or 2008 to get my first LCD which was a 1600x1200 Dell FP2007 (which still works the last time I plugged it in a year ago as a very temporary 2nd monitor while I waited for a replacement).
Gaming - especially shooters -, however, are a totally different use-case: Refresh rate is absolutely necessary for quick reaction times, while something like readability is not as big of a factor (Games tend to use big and easy-to-read fonts). Of course, you still need some color quality to spot enemies, but it's very different from reading text for several hours.
This reminds me of weekend warrior bicyclists dropping $5k on components to save a few ounces of weight and go a tiny bit faster.
Most people are average enough at video games (or whatever their hobby of choice is) that they’re still going to be average whether they have a CRT or an LCD (or whatever pricy pice of gear they “need”).
Sure it’s fun to spend money on your hobby but to say it’s “absolutely essential” is a little silly.
Relative to elite players, it won't matter.
In terms of the experience? It really can be.
We all get old. Enjoying what potential we have on the way through can be worth a little money.
"Need" and "want" can be blurred here and it is OK.
Was in a high end bike store in Philadelphia in around 2007 or so (pre-crash). There's a guy in front of me at the repair desk who is holding a carbon fiber bottle cage. The tech is looking at it, because it's cracked. He tells the guy that he probably overtightened the bolt holding it on ("very easy to do on the carbon cages") and suggests that he just puts a metal (even titanium!) washer between the bolt and cage, and everything will be OK.
Guy says "yeah, but the extra weight of the washer that would mean that it was pointless to buy the lightest possible cage"
I interrupt and ask the Guy if he ever adds slightly too much powder to his energy drink when going out for a ride.
/badaboom
Well, when optimizing for FPS performance, it is :)
I agree that it's rather unnecessary in general, though. You can game on an old TV with 60hz interlaced and 30ms response time just fine. But then you're probably very much not in the market for dropping four-digit sums on a display.
I think anyone who is a step up from a casual gamer would recognize the difference between 60hz and 120hz if they were somewhat familiar with a game. Especially games that required tracking your opponent with a mouse, such as aiming a hit scan weapon like a lightning gun where your goal is to keep a continuous beam on them while both of you move unpredictably.
It was especially apparent in Quake 3 back in the day. If you didn't run at 125 fps with a 120hz refresh rate you were at a disadvantage at competitive levels. Not even world class competitive, but enough to be good enough to play in tournaments with thousands of dollars in prizes.
If you ever want to see hardcore technical analysis of hardware from a gamer's POV, try reading forum threads from the early 2000s when ball mice started to transition to laser and optical mice. Or using after market Teflon pads on your mouse feet to get more consistent friction.
Fortunately most of these things were only a few bucks. Most competitive gamers in Quake would also use config settings that reduced the graphics quality[0] of the game to maximize visibility and get consistent frame rates.
[0]: https://www.esreality.com/files/inlineimages/2011/82175-conf...
Lower latency absolutely gives a noticeable advantage in competitive games.
This is what it's about: clarity in motion. You assume that average modern monitors are in the 95 percentile and suffering from diminishing returns from better refreshing technology. I disagree with that. Moving things on a modern display is far from being smooth. Look at VR. This field is heavily impacted by this fact. Look at the tablets and phones migrating to >60hz in the past 2 years.
Resolution in motion is an issue.
In terms of analogy, it is not about scraping nanoseconds in high-frequence trading for example, but more like moving your pen on your iPad and have the line not lag behind in a disturbing way.
VGA connection on non-crap hardware and cables should have identical image to digital connections.
In 2006, I pawned it off on the family and bought a $65 21" Sun-branded Trinitron CRT. Used it for a couple years then sold it to a co-worker for $25.
It wasn't til 24" 1920x1200 LCDs became available that I felt like there was a wild improvement over a CRT. Yeah, the FW900 would be the same story, but you never saw those for sale locally.
If there’s framebuffer-to-photons lag, I’d point my finger at DVI decoding before the physical movement of liquid crystals.
Also, for all the focus on “physical changes” there’s no mention of phosphor fade rate, which is a physical property of the CRT screen with a built-in trade off between latency and flicker.
Please let’s not have CRTs become the new Monster Cables.
LCDs at the time still left much to be desired so VFX houses weren't rushing to replace them with inferior, at the time, technology.
I remember running mine at a higher refresh rate. 75Hz and 100Hz was easily reachable. 120Hz and you started to drop resolution and the coils would sing. I miss the wide range of resolutions you could run. LCDs still haven't been able to replicate that without making everything a blurry, boxy mess.
I was able to take the broken smaller GDM-F500 (21") home. It was dim and after a bit of research I found out replacing a capacitor and a few resistors would bring it back. But it was terrifying working directly on the HV board. Once it was working I had so much screen. Almost getting electrocuted was practically it.
It would be quite comical if the 300lb figure were correct, having lugged one around before. They hovered around 92lbs, though.
I might be mistaken then. There was also a Trinitron in the room, 30-something inches and required 3 people to pick up. The FW900 certainly felt like 300lbs, for a single person.
It did cost him something like $6000-9000 new.
The image was incredible, but it had lots of drawbacks:
1. It was huge and heavyweight. Most people that say "people obsession with flatness" has never expirienced having an screen that is as deep as long and tall. Attaching it to the wall was a nightmare.
2. It had problems with magnets. I put a big magnet like 1 meter away and it affected the screen.
3. It emitted X-Rays directly to your eyes. Not good.
In the end replacing it with LCDs was a great decision. Much better for the programming or CAD that I do.
OLED is great, as the article says, if you can buy-recover the cost somewhat.
What's your source for this? Was it limited to the Sony?
It's like, name some piece of newly vintage tech, find its fans, start a movement, sell folks their shit nostalgia, lather, rinse, repeat
I am still mesmerized by new display technologies / display technologies that I haven’t seen in a long time. Like the vector CRTs that exist in old Asteroids cabinets. The phosphors are really bright—brighter than you can imagine an LCD being.
I also remember the first time I saw e-ink and being shocked to see something so inert looking shift to a new image.
This article really captured my imagination. I’ve not seen a modern GPU driving high frame rates on a CRT, but now I’m very curious to do so. I’d imagine the experience would defy my intuitions the same as it appears to have done for the authors here.
Modern lcd screens seem to be the worst of this. The screen itself is quite thin, but then the base, and the cables coming out the back mean it’s still effectively 3-7 inches “thick.” The thinness accomplishes nothing, and has made the device worse.
The weight made transporting them absolutely horrendous. I find it ridiculous to think that it's not worth spending time, money, and research on smaller form factors if possible.
I will take the compactness and weight of a modern LCD over a CRT any day.
The only reason I had those CRTs was the smash bros gaming community needed them, as the nintendo gamecube natively outputs to 480p. Which makes modern displays untenable due to their upscalers, which take different amounts of time to upscale. (480p) CRTs are consistent.
These have almost all the advantages of a CRT, but without a lot of the downsides like bulkiness and materials usage.
You can probably find some decent CRTs on Facebook marketplace for very cheap (e.g. the other day i found a bunch of them less than 10 euros each) - they wont be as good as those mentioned in the article (unless you get really lucky) but anything that can do 120Hz or above should be enough to let you see that.
A bigger problem would be connecting them to the modern GPU. Nvidia removed the DAC from their GPUs after GTX 9xx series and even that wasn't that great (AMD also removed it some time before). So you'll need to find some way to convert the digital signal to analog VGA signal and a good DAC for that. I think there is some thread in the HardOCP forums about that but personally i haven't tried to go down that rabbit hole (yet :-P).
Using a modern 720p+ display involves upscaling, which causes latency. This latency is wildly inconsistent across tvs, which makes competitive play untenable.
There are monitors with extremely low response time (~1ms), BenQ was the go-to for a while. It used to be that the cost was prohibitive, but now finding CRTs is more prohibitive... especially finding a good trinitron.
Many people nowadays do just use their PC with a good monitor. There are a ton of hacks that you can do to reduce the lag that you get from a monitor: https://www.youtube.com/watch?v=J6B4t5fCEbQ
The video above is from Hax, a prominent smasher who has been part of the SSBM scene for a very long time.
I wonder what the shipping cost of those heavy monsters are.
Me, I've used CRTs for 25 years. I have zero nostalgia for them. I don't want to ever use one again. There's nothing about them I prefer.
Then they wondered how they would actually get all of those transferred across half the country. I think in the end they rented a truck or trailer to pick them up. It was definitely a bigger feat than getting a LCD shipped from your favorite online store.
I also want a true wall-sized display. No, not a projected image.
I wish I could remember exactly what that article was.
A good example is the various parallax and scrolling effects in the intro cinematic to Link’s Awakening on the Game Boy/Color, achieved by changing various hardware scroll registers in the horizontal blanking interval (time between one line being finished and the other starting). The main limitation is that you can only do horizontal effects, not vertical.
I’m wondering if the article you’re thinking of was the Wired piece on the Atari 2600? That famously ran all of its game logic in the H- and V-blank intervals.
edit: Yep, you are right - the article is titled "Racing the Beam"
In theory, you could, but on the Atari 2600, during screen drawing, the CPU cycle budget for each line was 76 cycles (see https://cdn.hackaday.io/files/1646277043401568/Atari_2600_Pr...). Rounding up, that’s 40 instructions, and if the current line is different from the previous one, you’d have to update memory from that same budget.
Because of that, reading of user input and updating of player/object positions typically/always was done during the vertical blank interval.
By setting up "raster interrupts", which would execute code when the CRT reached a specific raster line on the 320x200 display, you could do all sorts of trickery. The raster interrupt would trigger after it rendered the first horizontal line, and then you could change the pointer to the sprite/font/palette/etc. for the duration of the next display line. A common effect that everyone would learn first was to simply change the background color, so that every display line was a different color, producing a rainbow background.
In a sense, the [video] demo scene was almost entirely about this effect. How much could you do in the tiny number of CPU cycles available to you between the raster interrupt triggered at the end of one horizontal scan line, and the start of the next line, as the beam wrapped around? You could just barely execute about a dozen CPU instructions. Usually you'd flip a couple pointers that the video hardware would look at when it started rendering again, and then you'd pad in a couple no-op instructions so that the change occurred "off screen". This really happened in the margins of the CRT that were covered by a bezel, which meant that on some displays the transition really was invisible to the eye, but on others, there would be flickering at the edges as the background color changed. I used to test my demos on multiple displays to try to minimize the effect, having to shave off an instruction or two in order to make things look better.
I bought and returned two and just lived with the defects of the 3rd one when I realized it was impossible to get good convergence across the display. I would confine my A/B tests to a specific area of the screen where convergence was best.
BTW, I forget the exact details, but color convergence at the factory was set with the monitor facing some particular direction, lets say north. If you set up the monitor facing east, the convergence would be off a little bit.
When quality LCDs became available, convergence was a non-issue, but they used dithering to attempt to increase the color gradations, so it didn't really help my kind of work anyway.
I spent hours tweaking convergence on the 9 million trim pots to get it just right. Best color gamut of any display I ever owned. Sadly the display physically broke something internal when I lost the included plastic screwdriver and tried using a metal one. The internal heads of the trim pots were apparently connected to the circuit.
The display was fixed to 1024x768x75Hz exactly (though you could squeeze in a bit more with modeline tweaking), but the colors were great.
That said modern monitor tech still has big problems. Quantum dot has a chance of shifting the field in the next 10 years but right now any monitor effectively excels at only 2-3 of: color gamut, color accuracy, pixel density, refresh rate, response time. HDR is a whole different topic that the industry hasn’t figured out.
The history of LCD monitors and TVs is a history of the industry increasing prices while finding new corners to cut by removing functionality that reviewers and users didn't know they needed to test for.
When users first realized that IPS was vastly superior to TN for most purposes, the industry responded by making low-quality 6-bit IPS panels, which the industry happily described as 'IPS' without disclosing that the panels can't display color gradients--and often flickered badly due to FRC. Early 6-bit panels were worse than TN in everyday use.
6-bit IPS is now essentially unavoidable in smaller, non-4K, screens.
Another fun scam the display industry concocted was releasing one production run of good quality 8-bit IPS monitors, to get positive professional reviews and user word of mouth, then making subsequent production runs under the same model number with 6-bit fraud-IPS, PVA, or even TN panels.
The low-frequency PWM backlighting scam (which probably saves all of ten cents per display) is now known well enough that reviewers will test for it, but the industry has developed other ways of preventing users from purchasing good-quality hardware at a fair price.
Dynamic contrast is a particularly insidious problem. This piece of joy from the display industry changes the backlight intensity and RGB pixel values depending on screen contents. As a result, the color tint of the display changes depending on screen contents. These constant color shifts make dynamic contrast monitors unusable for even non-professional design/photo/video work and prevents color calibration entirely. This technology is even applied, with no user option to disable it, to monitors sold as sRGB pre-calibrated and marketed towards mid-range color work. Officially, dynamic contrast is intended to save energy, but the actual intent is likely to force people who want stable colors to buy professional displays at ten times the price.
A new scam that's emerged since the start of the pandemic is color gamut restriction; it's now very difficult to get displays--especially laptop displays--that support more than 50% of the sRGB gamut. Displaying actual red is now something the industry has decided to exclusively paywall into professional panels targeted at the design market.
The problem with displays isn't technology; it's an industry that's built on the premise of ripping off consumers.
So maybe 8 years ago I got rid of my 2 fw900s and now use rotatable 4ks that I put side by side in portrait mode, essentially getting a ~4kx4k square (18:16). It's $750 or whatever 2 go for now well spent. Most modern laptops can even drive two monitors as long you get the adapters right. It's a really good work set up. Highly recommended.
I'd honestly say it's the most significant thing that's affected how I interact with computers (and I've done foot pedals, gestural systems, custom made input devices I've designed myself, repurposed midi device for UX, my own window manager, etc ... 2 4k monitors in portrait is the top of the list, really)
I like how simple they are to drive too. Managing a high resolution analog stream takes far fewer resources.
For personal electronics, retro fun, I recommend one.
Glowing phosphor in a glass tube just rocks!
There were variations too. I got to work on one of these in the 80's:
https://m.youtube.com/watch?v=T-F7ZySfgZ0
In a dim room, these are beautiful. Up to 4k resolution in the 70's, no display buffer. Surprisingly techy looking and feeling.
I will miss CRTs when they are no longer available. They should be made in 16:9 for a while longer. People would use them.
All that said, current flat panels continue to improve. They are fine for the majority of things most of us do.
My favorite thing to watch on CRT displays is well produced SD programs. They look really good.
At the peak of SD, I had tuned a great Sony to near what a PVM can do. Watching DVD movies on that via RGB OR component in a dark room was a good experience. Huge dynamic range. The occasional trail from a bright entity in the program. Real black.
In many ways, many of us did not experience what was lost in the tech change. This revival makes sense in some ways.
Look at vinyl. It is a similar thing. The overall experience is really good. Gratifying.
Fact is, where there are limits, there is art. A great vinyl production is something I appreciate a lot. A similar one done digitally actually sounds better, but the art is not there.
The CRT is art. We had limits and the CRT bubbles up out of that just nailing it.
So true. Seeing those wires for the first time was a major WTH moment. And you could sort of forget to notice them for a while, but they always came back.
I am worried with the fact that this card is the final one with a RAMDAC, any newer one doesn't have, but any monitor better than mine is ludicrously expensive.
I dunno what to do now.
[In a CRT] the electron-to-photon exchange happens instantly. While CRTs do have some sources of lag —namely, the time spent buffering each video frame and scanning each line of the frame from top to bottom on the screen —those delays are on the order of microseconds. When you move your mouse or press a button on the keyboard, the response time is imperceptible...
By contrast, an LCD requires physical movement on the part of every pixel. On an LCD, the back of the display emits a constant stream of white light, which passes through a polarizer and onto an array of liquid crystals. Applying voltage to each crystal causes them to twist, altering the amount of light that comes through the screen's front polarizer.
Compared to electron-photon conversion, the physical movement of liquid crystals inside an LCD display takes a lot more time, introducing input lag. It also creates blurriness when there's a lot of motion happening across the screen.
Also TL;DR: CRTs to look for.
Sony FW900 16:10 CRT [also sold as] HP A7217A, SGI GDM-FW9011, and Sun GDM-FW9010 ... 16:9 CRT monitors including the Intergraph InterView 28HD96 and 24HD96... [and] you'll need a graphics card with an analog output, such as Nvidia's 900 series and AMD's 300 series cards, or a digital-to-analog converter.
How much latency would that typically add?
DP has incompatible timings so I would expect a frame or so on a cheap (though significantly more expensive) converter.
Input lag doesn't purely exist because of liquid movement and pixels changing colors. If it would, then an input lag of 50-100ms (which where common with older generation LCDs) - would also mean the screens response time (the time to change color) would be that high. Which would mean your picture would be a blurry mess.
The majority of input lag came from additional signal processing algorithms which were built into LCDs, which buffered the full picture for 1-2 frames. E.g. to apply overdrive algorithms, color correction, scaling, etc. Those are all running before the signal gets towards the crystals.
I think a lot of that was actually just bad design in the earlier generation of LCDs. And it was really bad, I had a screen with 100ms input lag and neither working nor gaming on it was really fun.
But it seems like manufacturers now understand the problem better and try to minimize the delay through signal processing.
That's wrong, on a 60Hz CRT it takes the beam 1/120th of a second to reach the center of the screen, which is an average lag of 8.3 milliseconds. There are LCDs with 9ms lag.
Why is nobody calling this out?
Via https://reddit.com/r/crtgaming/comments/j930qr/brand_new_crt...
Funny, I bought first 24inch LCD, a dell, color matched, and they gave me a free pc. Put a nvidia 8800GT in and gamed for quiet a while, it came with a pentium D 820, after a few years put a 960 in it. Think I got 5+ years of gaming on it.
Still using the LCD as my 2nd monitor net to my 27 inch 1440p wide screen gsync gaming monitor.
One Review https://youtu.be/IR6RnZI2uoY
I hadn't realized they're still desired now. I'll have to dust it off and see if there's a buyer out there.
I recently bought two new monitors and had to return them, swapping them in for a laserjet printer, because my ragged Acer (manufactured 2011) gave better FAR perfomance
It’s time to hook up that dumb 20’ CRT to the serial port of my expensive rig with 42’ QLCD panel.
Grrrrr.
(But do keep in mind that your initial comment didn't really add anything to any conversation. So it didn't really deserve any upvotes, either.)