Your point still stands, just pointing out that the target area for rendering was often smaller than 320x240.
Your point still stands, just pointing out that the target area for rendering was often smaller than 320x240.
I also remember a couple of other people that had "486" upgrades for their 386 based systems and Doom was perfectly playable on those systems as well. RAM was the big limiting factor that I remember.
On the other side, Win 3.1 was also capable of swapping and ran Doom. It was absolutely unplayable though :)
Ultima VII required a 33MHz 386DX w/ 4Mb of ram, and my computer ran it fine with a boot disk. If memory serves (and I was 7 at the time, so it probably doesn't), a DOS 6.22 bootdisk contained fields for page size, which leads me to believe it had support for virtual memory. That said, I do remember the massive stink that was made about virtual memory when Windows 95 came out, so I could be wrong.
I'm highly tempted to break out that old box and play around with it. This conversation tickles my nostalgia bone.
I also, amazingly, remember running some early version of Pagemaker on that machine. When I went to link text, I would click the mouse to start the process, go get a sandwich, watch some TV and come back 10 minutes later when it finished.