And yeah, the GPU is never begged while playing, but multiple CPU cores definitely are.
Also, emulation is another big place where CPU bottlenecking is a thing. Look at Dolphin (Gamecube/Wii), Citra (Wii U), and yuzu (Switch), they're all CPU bound. Folks in the various subreddits will ask why their new GPU isn't netting them a higher framerate, and it's because the GPU is almost not even used (though in some cases with better graphical effects, shaders, etc. they can be beneficial)
it is hard to find benchmarks to show this however. the reputable sites mainly focus on 1080p because this is where the difference between cpus is most visible. doesn't mean there isn't a meaningful difference at higher resolutions, it just isn't as good a way to show what they are trying to show in a cpu review.
> There is zero reason to be upgrading between generations unless you're just burning money.
agreed, the speedup is almost never worth such a short upgrade cycle, especially for consumers. but this is moving the goalposts given the thread's context.
It's definitely confusing, since there's a mention of 4K elsewhere...
You are correct that most games don't use that much CPU. Most titles will run comfortably with an Intel I3 from the past three generations or so, provided there are no bottlenecks in the GPU. The CPU will be the bottleneck, but if you are getting sufficient framerates, so what?
Modern CPUs are insanely powerful. Even then, I moved to Ryzen - for the above mentioned titles.
I guess you mean 1440p - which you could maybe label as 2.6k. But I don't think there is any such designation. Calling it WQHD is probably the right thing.