I gave a talk recently on how we use it at Microsoft: https://www.youtube.com/watch?v=KhgYlvGLv9c - the talk is very short and so it does not go into many details, but it gives an overview of some internal use cases.
I gave a talk recently on how we use it at Microsoft: https://www.youtube.com/watch?v=KhgYlvGLv9c - the talk is very short and so it does not go into many details, but it gives an overview of some internal use cases.
Going through the documentation, this is a complete trip. I see some of the original concepts are still intact, but the ergonomics are completely different now. Awesome!
I really enjoyed the simplistic development model of Orleans compared to SF, and I want to give streams a second chance on a personal project, but I'm concerned that both Orleans and SF RA will be superseded by SF Mesh - do you have any thoughts on this?
I love that with Erlang I can throw an experimental app on Digital Ocean for just $5/mo and see if it gets traction. How much more resource intensive is Orleans and what kind of resource usage should I expect as I scale up the number of actors?