Oh incredible. Okay, then may be I was looking at the wrong approach all along.
Are there clear HTML5 web components tied to those engines? I am thinking a confetti component, for example.
Are there clear HTML5 web components tied to those engines? I am thinking a confetti component, for example.
I will check out Phaser.
I might just sit for a day to write beautiful CSS and use animeJS or something like that to go back to DOM approach of doing this.
Most JS game engines should support firing native events of some sort, like you should theoretically have the ability to call window.confetti() from canvas-rendering game code in response to a victory screen or similar.