I guess the gist of it is more that with digital assets you don't really need to wait at the right place. You keep laying "traps" in several places as you "wait". Then just keep on the lookout and when one of the "traps" is triggered go and attack it again taking in mind the current context.
If you read his post, he says to continually publish to find out what sticks. Your comment sounds like you want to publish once and succeed. You need to also fail to succeed.
I don't think we disagree. One of Unity's founders once compared what they did, making a game engine for Mac, to building a ship in the desert. Then the iPhone App Store came along, like a tidal wave through the desert, and they've been riding that wave ever since.
> find the right place
But you won’t know it’s the “right place” until after the fact.