The most ergonomic mice are usually from one of these gaming companies, so it is difficult to avoid them. But their drivers are over-stylized bloatware, and their useless colored LEDs are covered by my hand once I start using the device.
The most ergonomic mice are usually from one of these gaming companies, so it is difficult to avoid them. But their drivers are over-stylized bloatware, and their useless colored LEDs are covered by my hand once I start using the device.
Then as a bit of a joke when I was helping some friends build their PC for the first time, we decided to be egregious with RGBs just for the hell of it. And you know what? It was fun to not be so serious. And I think that’s part of it, why not have a PC built for games have some personality in the form of pulsating water coolers, light bars, video cards with self-illumination? If you get sick of any of it it’s trivial to disable them in software of hardware (e.g. take them out).
I should also mention I’m not an edgy 13 year old, I’m a 40 year old dad.
Because this is the opposite of personality. Its dressing things up in pre-fabbed cookie-cutter accessories with a uniform aesthetic of cheaply made electronics. Its just an easy way to sell generic products at a markup.
Personality is personal, something that you came up with, not something that you bought of the shelf - that just makes you a consumer. Examples of PCs with personality:
* https://www.pinterest.de/pin/527765650070789504/
The bar for personality is not 'Spend thousands of dollars on bespoke computer cases'.
It doesn't matter if the result meets other people's standards, it just matters that the template wasn't already carved out by someone else.
I picked my examples because I like them, just substitute them for something cheaper / less impressive, but self-made, if that is what you're getting hung up about.
Do you deny that that preference is an aspect of my personality?
It's a tad ironic that those most obsessed with being original tend to be the most obsessed with other peoples' opinion of them.
I think you've answered your own question...
In all seriousness (and I mean no disparagement to the kinds of folks who do enjoy gaming or making gaming rigs) I suspect that the kinds of folks who enjoy big flashy computer rigs are gamers who enjoy big flashy video games that need big flashy rigs to play them.
Also, I think it's a status symbol. Kinda like asking why performance cars have...well, RGB everything and look like a edgy 13-year-old has designed them. Huh.
A lot of money.
It’s really that simple. It’s like useless spoilers on sports cars.
Me, I’m not a serious gamer. I use a Mac. For all the hate poured onto Macs as “toys,” they are awful gaming rigs.
Also, I use a standing desk. I am not the target demographic for this product.
I have friends that are serious gamers, and they have spent many thousands on (multiple) flashy rigs and man-caves.
No they're not, just do your research [0] and don't buy flashy gear aimed for 13 year-olds. My general rule of thumb is if it looks like an LED alien, it's almost always a bad product. The company spent more money on marketing/looks than on engineering. This is very evident with current WiFi routers and motherboards.
[0] https://www.logitech.com/en-us/products/mice/mx-master-3.910...
It is possible to make the perfect mouse, nobody does it.
I bought a nice little Logitech mouse for my Linux box which turns out NEEDS a driver to disable the RGB leds which by default runs a color changing breathing pattern. At first I used tape to cover them but I soon opened it up and cut out the blasted things. No way am I bothering with a damn driver to turn off childishly obnoxious lights on a mouse. I should have returned it but I mistakenly threw out the box during a cleaning spree.
https://github.com/biomurph/Mouse
But creating your own case for it. It'd likely be fairly time consuming, and need lots of iterations.
But once done, you'd be able to re-use the design pretty much forever. :)
The counter to this would be what Nintendo learned with it’s product redesigns. Their original Game Boy Advance looked like a toy, but when they redesigned it into the Gameboy Advance SP, it became their best selling Gameboy up to that point. Nothing changed other than the design. The same could be said for the childish GameCube design, where the modern/Apple inspired successor Wii became their best selling console up to that point as well.
This is probably the same issue Tesla made about EVs. Why does an EV have to look like some particularly weird looking car? Why can’t it look like a decent entry level luxury car?
So ya, none of this advanced gaming hardware has to look this fucking stupid for sure. The design teams are basically insulting everyone’s taste based on some kind of prejudice, that we’re all some kind of Mountain Dew Code Red drinking neck beards with zero taste.
This chair looks like it has some very good utility that solves some issues around desk space, viewing angle and ergonomics. If they just approached it with less prejudice, it could follow a smaller modern minimalist form that would appeal to vast swaths of the population. For what it’s worth, a design like this is better at tackling the reality of sitting at a computer all day than the Standing desk. The standing desk is mainstream, but this will never be. I wonder why?
I cannot have a fucking scorpion chair in my apartment as an adult.
This was true when games entered the home and Atari/Nintendo/Sega/etc decided to sell them from the toy aisle (specifically the boys toys aisle). But that was 40 years ago. Similar to how the Simpsons is now seen as an old people show (and Looney Tunes even older), video games have grown up. Especially in the mobile space, but PC isn't far behind.
That seems to be a bit of stretch. The original Game Boy Advance was already selling very well when it came out, being the fastest selling console in both NA and Europe soon after release. The GBA also never was the best selling Gameboy lineup: that's always been the original Game Boy/GBC.
It also seems like you're implying the Game Boy Advance SP was mainly redesigned to look more "adult" and that's why it was more successful. This ignores the fact that the SP also added a rechargeable battery and, most importantly, a long-requested built in light (first front-lit, later back-lit). The latter feature alone was another for many people (myself included) to side-grade from a GBA to a GBA SP.
I'll leave the question of whether the original GBA and Gamecube actually had childish designs (because they're both..purple?) to people who actually understand design.
As for the subjectiveness of the GBA and GameCube designs, it feels obvious to me. Like, the GameCube had a fucking handle on it lol. No dear sir, “purple” was the least of it.
To hammer the point home, Nintendo specifically mentioned that the modern redesigns of the Wii or GBA were Apple inspired, and were deliberate. They consistently made those types of modern design changes since the success of SP’s redesign (DS Lite). All the design changes looked less childish, a simple before and after google image search should confirm this for anyone.
> Like, the GameCube had a fucking handle on it lol. No dear sir, “purple” was the least of it. I'm intrigued by your implication that adults never have to carry anything. The handle always suggested a briefcase look to me.
I did find an interview[0] talking about the Wii's design and you're right that the Gamecube was viewed a bit like a "toy" and how they tried to avoid that again. It's a neat look into their design process, specifically how they wanted the Wii to be placed directly next to the TV, but to look more "fun" then just a piece of AV equipment. Not sure where you got the Apple inspiration part, the design imagery was set by the Nintendo DS. On a related note, the DS Lite is not an SP redesign. Typo perhaps?
[0] https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Wii/Iwata-A...
Anyways, nice find on the article. If memory serves me well, Iwata himself mentioned the Apple inspiration.
This is, frankly, an insult against a majority of adults in the US. The "average" gamer is 34 years old, owns a house, and has children. 65% of American adults play games daily.
It's no more childish than watching TV or reading.
Those who judge tend to have their own hang ups around this kind of stuff. What’s yours?
Some of my gaming experiences are my fondest memories, as “real” as any normal event. I’m also quite well adjusted with social activities, plenty of “real” world friends, adrenaline sports, and being a father. But I also have no judgement for someone who makes gaming much more of their life, as I did at one point.