Scorpion Transforming Computer Chair
cluvens.net
cluvens.net
I am overall happy with the purchase. I did quite a bit of research between an Emperor and a ZGW (ergoquest.com). I can't say if I would have preferred a ZGW because I've never sat in one. This Scorpion chair I can tell I wouldn't like. I'm not going to comment on how the Scorpion looks like typical Chinese IP theft.
I don't use the zero gravity feature as often as I thought I would. It's mostly upright with some fine tuned adjustments throughout the week to get comfortable. I find it much more comfortable than my previous two chairs: a Steelcase Leap and a Herman Miller Aeron.
Getting inside and upstairs was a bear and I don't look forward to the day I have to move the chair to our forever home. It came partially assembled. I had to fully disassemble - in some cases cutting wires - to break it up into parts that would physically fit in our stairwell. The heaviest part is very awkward to carry. The full disassembly, move and reassembly process took about 20 hours.
From disassembling it, I can say there's quite a bit of thought put into all of it. It's definitely well engineered.
I've customized mine quite a bit. I got a 2'x8" mousepad for the bean-shaped keyboard tray and cut it to fit. I have a 24" Wacom tablet with a Wacom arm mounted to the left arm which allows me to move and rotate around a drawing tablet at will. I had to finagle quite a bit with the monitor mounts as the body of the monitor arm happens to cover the HDMI port on my monitors. Cable management is all very easy to do and leaves room for customization.
Is that because it's different enough to appeal to an entirely different audience?
> I had to fully disassemble - in some cases cutting wires .. The full disassembly, move and reassembly process took about 20 hours.
I wonder if a competitor could possibly improve this is any way at all?
No. It's because Chinese IP theft is so common place that it's hardly worth noting.
> I wonder if a competitor could possibly improve this is any way at all?
I really struck a nerve with you, didn't I?
In this case what exactly is "theft"? The idea of a floating screen chair? That seems to be done by multiple companies, and doesn't appear to be protected IP in anyway.
If you disagree then it's be great to see the trademark, patent, design patent or copyright that has even possibly been violated here.
> I really struck a nerve with you, didn't I?
I appreciated the irony of commenting on something by saying "I'm not going to say something about X"!
https://web.archive.org/web/20200613021421/https://www.mwela...
And personally, I'm not overly fond of the fact that the head rest is tied to the positioning of the monitor. It looks like a neck-crick in progress. Also, the angle of the keyboard tray looks off, but I'd need a human model in place to tell for sure.
The front feet, given that the joints are flexing while the chair is moving, are also obviously in some sort of contact with the ground.
It doesn't take a lot of weight to damage a floor - lateral motion with hard edges is sufficient.
[1] https://www.mwelab.com/en/
[2] https://www.acer.com/ac/en/US/content/predator-thronos-air
> Surrounded in metal, the Predator Thronos Air ushers you into its screen-filled paradise, where gaming is nonstop and relaxation comes at the push of a button.
I like the idea of these chairs as far as ergonomics goes, but the whole 'take a seat on your throne and never leave' vibe is a big turn off. I'm not trying to become the lich king here, I just want a smart chair design.
I guess I'm not really the market for this kind of product.
Guys. Figure out how to make anything with the fit and finish to be worth $1000, first.
Seriously now, it would probably look nicer (and family-palatable) with less angles and pointy extrusions. And it seems to take a lot of floor space, which is also a concern.
But I quite like the idea of a reclining computer chair with dual monitor support and an ergonomic armrest. My neck and shoulders have been killing me for the past few months.
The space in front of you can be offset by the fact that you won’t need a desk. So really before buying such a chair, you’d want to make sure you can afford the space just behind you.
So sad that this concept is trapped in the gaming world, some decent designers need to follow through with this idea and build something sensible around it.
Great article on the topic of Hunter-Nurter fixations in Universal Principles of Design[0]
Funnny enough, almost all the marketing I've seen for gaming computers has basically the same marketing principles as those for toys marketed to young boys.
[0]http://people.sunyit.edu/~lepres/thesis/principles/131_pdfsa...
Certainly there is a sex bias in object preference present in infants and monkeys. I just don't buy the just-so story "hunting instincts" versus "nurturing instincts."
The only issue was that sitting up/down was tedious. It also occupied quite a lot of space and wasn't too glamorous... but for WFH it was great.
Anyway, I think this could be among the more stylish ways to be crushed to death by a malfunctioning piece of office equipment.
However, I would never have that in my home.
Like.. it would feel weird having it face a wall. Maybe perhaps if it faced a window. Placing it in the middle of a room would definitely make a statement, but at that point you've dedicated the room to your scorpion-desk.
I don't think they know their audience. Especially if that's inclusive of monitors and whatnot.
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Seems like it doesn't work properly with JavaScript enabled, either.
The most ergonomic mice are usually from one of these gaming companies, so it is difficult to avoid them. But their drivers are over-stylized bloatware, and their useless colored LEDs are covered by my hand once I start using the device.
The counter to this would be what Nintendo learned with it’s product redesigns. Their original Game Boy Advance looked like a toy, but when they redesigned it into the Gameboy Advance SP, it became their best selling Gameboy up to that point. Nothing changed other than the design. The same could be said for the childish GameCube design, where the modern/Apple inspired successor Wii became their best selling console up to that point as well.
This is probably the same issue Tesla made about EVs. Why does an EV have to look like some particularly weird looking car? Why can’t it look like a decent entry level luxury car?
So ya, none of this advanced gaming hardware has to look this fucking stupid for sure. The design teams are basically insulting everyone’s taste based on some kind of prejudice, that we’re all some kind of Mountain Dew Code Red drinking neck beards with zero taste.
This chair looks like it has some very good utility that solves some issues around desk space, viewing angle and ergonomics. If they just approached it with less prejudice, it could follow a smaller modern minimalist form that would appeal to vast swaths of the population. For what it’s worth, a design like this is better at tackling the reality of sitting at a computer all day than the Standing desk. The standing desk is mainstream, but this will never be. I wonder why?
I cannot have a fucking scorpion chair in my apartment as an adult.
This was true when games entered the home and Atari/Nintendo/Sega/etc decided to sell them from the toy aisle (specifically the boys toys aisle). But that was 40 years ago. Similar to how the Simpsons is now seen as an old people show (and Looney Tunes even older), video games have grown up. Especially in the mobile space, but PC isn't far behind.
That seems to be a bit of stretch. The original Game Boy Advance was already selling very well when it came out, being the fastest selling console in both NA and Europe soon after release. The GBA also never was the best selling Gameboy lineup: that's always been the original Game Boy/GBC.
It also seems like you're implying the Game Boy Advance SP was mainly redesigned to look more "adult" and that's why it was more successful. This ignores the fact that the SP also added a rechargeable battery and, most importantly, a long-requested built in light (first front-lit, later back-lit). The latter feature alone was another for many people (myself included) to side-grade from a GBA to a GBA SP.
I'll leave the question of whether the original GBA and Gamecube actually had childish designs (because they're both..purple?) to people who actually understand design.
As for the subjectiveness of the GBA and GameCube designs, it feels obvious to me. Like, the GameCube had a fucking handle on it lol. No dear sir, “purple” was the least of it.
To hammer the point home, Nintendo specifically mentioned that the modern redesigns of the Wii or GBA were Apple inspired, and were deliberate. They consistently made those types of modern design changes since the success of SP’s redesign (DS Lite). All the design changes looked less childish, a simple before and after google image search should confirm this for anyone.
> Like, the GameCube had a fucking handle on it lol. No dear sir, “purple” was the least of it. I'm intrigued by your implication that adults never have to carry anything. The handle always suggested a briefcase look to me.
I did find an interview[0] talking about the Wii's design and you're right that the Gamecube was viewed a bit like a "toy" and how they tried to avoid that again. It's a neat look into their design process, specifically how they wanted the Wii to be placed directly next to the TV, but to look more "fun" then just a piece of AV equipment. Not sure where you got the Apple inspiration part, the design imagery was set by the Nintendo DS. On a related note, the DS Lite is not an SP redesign. Typo perhaps?
[0] https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Wii/Iwata-A...
Anyways, nice find on the article. If memory serves me well, Iwata himself mentioned the Apple inspiration.
This is, frankly, an insult against a majority of adults in the US. The "average" gamer is 34 years old, owns a house, and has children. 65% of American adults play games daily.
It's no more childish than watching TV or reading.
Those who judge tend to have their own hang ups around this kind of stuff. What’s yours?
Some of my gaming experiences are my fondest memories, as “real” as any normal event. I’m also quite well adjusted with social activities, plenty of “real” world friends, adrenaline sports, and being a father. But I also have no judgement for someone who makes gaming much more of their life, as I did at one point.
I think you've answered your own question...
In all seriousness (and I mean no disparagement to the kinds of folks who do enjoy gaming or making gaming rigs) I suspect that the kinds of folks who enjoy big flashy computer rigs are gamers who enjoy big flashy video games that need big flashy rigs to play them.
Also, I think it's a status symbol. Kinda like asking why performance cars have...well, RGB everything and look like a edgy 13-year-old has designed them. Huh.
Then as a bit of a joke when I was helping some friends build their PC for the first time, we decided to be egregious with RGBs just for the hell of it. And you know what? It was fun to not be so serious. And I think that’s part of it, why not have a PC built for games have some personality in the form of pulsating water coolers, light bars, video cards with self-illumination? If you get sick of any of it it’s trivial to disable them in software of hardware (e.g. take them out).
I should also mention I’m not an edgy 13 year old, I’m a 40 year old dad.
Because this is the opposite of personality. Its dressing things up in pre-fabbed cookie-cutter accessories with a uniform aesthetic of cheaply made electronics. Its just an easy way to sell generic products at a markup.
Personality is personal, something that you came up with, not something that you bought of the shelf - that just makes you a consumer. Examples of PCs with personality:
* https://www.pinterest.de/pin/527765650070789504/
The bar for personality is not 'Spend thousands of dollars on bespoke computer cases'.
It doesn't matter if the result meets other people's standards, it just matters that the template wasn't already carved out by someone else.
I picked my examples because I like them, just substitute them for something cheaper / less impressive, but self-made, if that is what you're getting hung up about.
Do you deny that that preference is an aspect of my personality?
It's a tad ironic that those most obsessed with being original tend to be the most obsessed with other peoples' opinion of them.
No they're not, just do your research [0] and don't buy flashy gear aimed for 13 year-olds. My general rule of thumb is if it looks like an LED alien, it's almost always a bad product. The company spent more money on marketing/looks than on engineering. This is very evident with current WiFi routers and motherboards.
[0] https://www.logitech.com/en-us/products/mice/mx-master-3.910...
It is possible to make the perfect mouse, nobody does it.
A lot of money.
It’s really that simple. It’s like useless spoilers on sports cars.
Me, I’m not a serious gamer. I use a Mac. For all the hate poured onto Macs as “toys,” they are awful gaming rigs.
Also, I use a standing desk. I am not the target demographic for this product.
I have friends that are serious gamers, and they have spent many thousands on (multiple) flashy rigs and man-caves.
https://github.com/biomurph/Mouse
But creating your own case for it. It'd likely be fairly time consuming, and need lots of iterations.
But once done, you'd be able to re-use the design pretty much forever. :)
I bought a nice little Logitech mouse for my Linux box which turns out NEEDS a driver to disable the RGB leds which by default runs a color changing breathing pattern. At first I used tape to cover them but I soon opened it up and cut out the blasted things. No way am I bothering with a damn driver to turn off childishly obnoxious lights on a mouse. I should have returned it but I mistakenly threw out the box during a cleaning spree.