Nice one.
More useful to me would be something similar that operates on tensors on the GPU.
Doing image annotations on host/CPU often becomes a bottleneck.
More useful to me would be something similar that operates on tensors on the GPU.
Doing image annotations on host/CPU often becomes a bottleneck.
The most resource heavy bit is text rendering I guess, but that could be cached per class-name and reduced to a memcopy. Otherwise drawing rectangles is pretty quick on a CPU to the point where I'd imagine the memory transfer to the GPU is probably comparable to the draw ops?
I've got OpenCV down to around 10ms per image (single thread, python) without the caching idea I mentioned above.
Thank you for the comment!