The goals of this project seem very similar to those of Godot.
Diversity in open source is great, but only when projects bring new innovations to the table. I'm hoping for Godot to become the Blender of game development, and I'm not sure this project will help that.
Technically, what they've achieved here is fantastic, but I wonder if all the work was worth it just to replicate Godot's core features? Am I missing something here? What sets this engine apart?