That said, I think there's a tendency to pooh-pooh the "gamer" concerns about streaming far too much in the rush to declare that the state of technology couldn't possibly be an obstacle to launching a product. Just from this year two of the most popular games with non-gamer audiences were a samurai adventure that sells itself on its HDR visuals that wouldn't look so great compressed (Ghost of Tsushima) and a party game where you wouldn't need to be a stereotypical FPS gamer to notice and be infuriated by relatively small amounts of input lag (Fall Guys). Yes, people who don't play games all the time will be less demanding, but don't forget we're still talking about them playing games.