> Great! I think Microsoft has been a good parent company for gaming IPs, and they don’t have a grudge against me, so maybe I will be able to re engage with some of my old titles.
https://twitter.com/ID_AA_Carmack/status/1308069857913720832...
> Great! I think Microsoft has been a good parent company for gaming IPs, and they don’t have a grudge against me, so maybe I will be able to re engage with some of my old titles.
https://twitter.com/ID_AA_Carmack/status/1308069857913720832...
No kidding. You want to keep a guy like Carmack in the family in whatever capacity you can, because he carries such deep respect in the industry. It was a stupid thing for ZeniMax to burn that bridge.
I can bet that many people would willingly taken pay cuts (or more-likely skipped on pay bumps) to work for a team led by Carmack.
Almost all of the other pop-culture figures in game development such as Todd Howard, Kojima and the like are designers, producers or story writers.
Carmack is the only one that is a proper coding guy.
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Maybe Carmack comes back to lead Windows mixed reality ¯\_(ツ)_/¯ and PCVR ? True wishful thinking right here.
It'd be very interesting to see if his return to Id might spark some changes :)
https://en.wikipedia.org/wiki/ZeniMax_v._Oculus
https://techcrunch.com/2017/03/09/oculus-cto-john-carmack-is...
[0] https://store.nin.com/products/quake-vinyl
[1] https://twitter.com/ID_AA_Carmack/status/1306279981459308546
I didn't buy DOOM because I didn't support Zenimax's cynical lawsuit/cash grab. Maybe now I'll get DOOM after the Microsoft acquisition closes.
[1] https://www.engadget.com/2009-06-24-bethesda-parent-company-...
Carmack also sued them separately for failing to pay him for part of their id software acquisition. They settled out of court again, with Carmack saying the settlement "fully satisfied their obligations" to him.
Wow, that's now a decade ago.
What I am hoping for, and been hoping for a while, is for game engines to start integrating AI into workflows. There are some tools out there that do leverage machine learning to some extent, but what I would love to see are tools for instance that can take a video shot of an actor and then infer the bone structure a decent degree and transfer that animation into the model. Or a tool that allows style transfer of an image onto a 3D model so we can have realistically dynamic brush tools for environments, also integrating Face generation GANs onto models to reduce sculpting effort. Not to mention tools that can dynamically and infinitely scale 3D models based on material information.
I know some tools exist that can do some of these things at an okay degree, but it can be taken even further.
Truly the power of AI in video game tooling has yet to be unlocked, but I believe video games as a medium is in the position of being able to push for practical applications of new and exciting research, second only to CGI films. It's exciting what's in store for the future and I'm sure Carmack can appreciate the kind of breakthroughs that Microsoft would be able to foster
ID tech implemented megatextures earlier also, Quake Wars heavily relied on that feature.