The thing nobody likes to mention in casual conversation about the benefits of VR, is that there’s a whole industry working on VR
sex simulation games, with big FOSS extension ecosystems, control of modern sex toys through open-standard teledildonics APIs, etc. There’s
Microsoft Flight Simulator 2020 levels of effort and detail put into these.
(And the further thing that nobody likes to mention in casual conversation, is that many people—men, almost always—have an addiction to visiting prostitutes, that can be as costly as a drug habit; and that a good VR rig, coupled with this extensible, customizable VR sex-sim software, can manage—much more-so than regular porn—to mostly sate the same psychological needs that made them retain the services of escorts in the first place; and thus save such people a lot of money over the long term. These people tend to become big proponents of VR.)
Anyone who is into this sort of thing, but doesn’t want to [or can’t] mention it by name in the social milieu that pertains, will just say they’re “really impressed by VR” and “think you should give it a try, too.” You can differentiate this sort of person, because they struggle to come up with any examples of the VR games/experiences that so impress them.