It is, they're called constants.
It is, they're called constants.
What nearly every language calls a variable today, is probably better described as a "reference" or "assignable", but sadly that ship has sailed and we'll forever be inconsistent with the math terminology for that one. Immutable variable is therefore a useful synonym for "proper variable".
f(x) <= x is a variable, but once you picked a value for x you have no means to 'modify' it. Mathematicians seem to frown upon that for consistency reasons and instead will define a new variable name for a derived information from x current value.
ps: I'm not sure how true it is, but there was a picture of Ada Lovelace writings saying that Babbage computing machine caused troubles because you couldn't keep track of the value of a gear/variable which made design on paper very error prone
Regarding your skeptism of immutable data structures, it's best to think of immutable data and data structures as copy-on-write instead of update-in-place. This is a technique that is currently very underused, for example most programming languages do not come with "persistent" copy-on-write collections.
Here is an example text editor built using immutable data structures in C++: https://github.com/arximboldi/ewig
Advantages are excellent support for concurrency (background save works while you edit) and trivial support for undo/redo.
Namespaces?!? - Looks like a solution in search of a problem. The whole point of object oriented programming was to prevent reaching inside of objects from the outside, thus making then implementation independent from use... Namespaces seem to break that. Like leaving the cover off a machine so that you can push on one of the relay contacts by hand.
C, C#, C++ feel to me like Greek all sorts of keywords that make no sense, and random !@#$%^&*():"<>?[] everywhere
Somewhere at the top of all that code, there has to at least be one actual pointer variable where you keep track of the last revision, isn't there?
It would be nice to protect such variable from modification, "lock its value" somehow.
I would say "yes it's nice, but it's also complex and you are just as likely to inject a bug by doing this as you are to prevent a failure". (although for this example I think it isn't a bad idea really)