The graphics looks like it's from 15-20 years ago. Modern game engines are so far ahead of this, rg3d has a lot of catching up to do.
The lighting isn't even that bad sans indirect illumination, which unreal only just got recently and Unity is losing due to Enlighten being shut down.
This reminds me of people comparing open source software with proprietary software on account of aesthetics - it's not the licensing model, or the game engine, it's the presence or absence of artists that makes the difference.
The visual fidelity of a game is a moot argument and the quality of assets is subjective.