My expectation is as companies like Adobe, Autodesk, et al become more bloated in their cloud pricing two things will happen:
a) First, nuking the hobbyist/amateur users asphyxiates your future pipeline. These people will now use and invest their time in open source alternatives. Free open source alternatives that have downsides, over time will no longer have downsides.
b) Your big corporate customers will independently finance the development of those open source platforms.
As someone who first used Blender when it was a year or two old, and then didn't look at it again until 2.8: wow, they have done a damn good job. It isn't Maya or Modo, and misses some unique use cases, but it is amazingly easy to use. Learning curve from start to working animated model in game engine was hours not days.
If Blender is any indication, the open source software tools are on a trajectory to be a lot better than the commercial stuff given enough time and focus.