How does Valve's VR gear rank in user experience?
The disadvantage is that maintaining a gaming PC seems daunting for some folks. Also, you have to figure out how to get cables from your PC to an empty space that is wired for VR. That can be a logistics problem if your gaming PC isn't near your living space.
Oculus' devices seem generally a bit lighter and more comfortable, and Valve/HTC's devices tend to be a bit heavier, but with more focus on high-end performance.
This varies across their product lines of course, but I think it's fair to say both are strong contenders for good consumer VR products, albeit with different primary focuses.