I think creativity likes having small struggles and challenges.
I think creativity likes having small struggles and challenges.
> “Whatever you now find weird, ugly, uncomfortable and nasty about a new medium will surely become its signature. CD distortion, the jitteriness of digital video, the crap sound of 8-bit - all of these will be cherished and emulated as soon as they can be avoided. It’s the sound of failure: so much modern art is the sound of things going out of control, of a medium pushing to its limits and breaking apart. The distorted guitar sound is the sound of something too loud for the medium supposed to carry it. The blues singer with the cracked voice is the sound of an emotional cry too powerful for the throat that releases it. The excitement of grainy film, of bleached-out black and white, is the excitement of witnessing events too momentous for the medium assigned to record them.”
(Information on the quote's provenance, for those who might be interested: https://quoteinvestigator.com/2014/05/24/art-limit/)
I guess the first cause of creativity is a 'what if' not an 'it surely will'
Anyway working with those limitations was very educational.
Fast forward to today, I've been playing the baritone sax for 18 months. I got a cheap vintage instrument. I traded it in this week for a modern Yamaha, and it's so much easier to play, and the quality of my playing has gone up orders of magnitude. But then again the initial struggle with the sub-optimal equipment was very educational.
In a sense, every creative decision imposes a new limitation and narrows the space of what is possible. It’s almost like sculpting: the final product is a result of cutting away potentialities until what’s left is recognizable as what you wanted it to be.
What am I missing?
You’re right about range and precision too. With knobs, the interface creator can fine-tune the precision without it being surprising. A knob that changes oscillator waveforms can have large, comfortable slices between each waveform, while an envelope length can be more fine-grained.
One could build in coarse/fine adjustments based on swipe speed, but that seems a lot harder to get right. I’m still quite hopeful about what VR synths and controls can bring. Synthspace may be the thing that makes me get a VR headset, and if someone ever ports VCV Rack to VR I’ll be there in an instant.
As I said in a reply below, I think the touch interface on flat glass is a stepping stone to VR synths where the skeuomorphism is more natural: grab the knob and spin it, just like hardware!