On the developer side, both Godot and Unity have some support for VR.
On the game side, there's also Windows MR, which supports some games. I don't know if this headset supports it now, but it could presumably be made to.
On the game side, there's also Windows MR, which supports some games. I don't know if this headset supports it now, but it could presumably be made to.
This headset is designed for SteamVR.
You can build for this headset by targeting SteamVR in Godot and Unity, but you'd have to do a TON of work yourself if you wanted to build your own VR runtime to bypass SteamVR for use on this headset.