DCI specifies a few 2k resolutions based on aspect ratio: 2048x1080/24 full Frame, 2048x858/24 for Scope, and 1998x1080 for Flat. Basically any crop of the full frame image with either the maximum width or height is still 2K.
There's probably not a lot of value in beating that dead horse anyway; I have a sneaking suspicion this is all just a typo. Most devices containing a display like this are usually digital cameras or imaging instruments which almost always market the raw pixel count ahead of screen resolution. This is probably generally advertised and specified as a 2MP display not a 2K display.
Otherwise it is a mess. There is the letter soup (WSXGA+, WQUXGA,... ), the lines (1080p, 720i,... a throwback to analog CRTs), the HD (Full HD, HD ready, ultra HD,...), the K (4K, 8K,...)...
Is it that hard to use 2 numbers?
You had VGA (640x480) for example.
But I do agree we should have called it 2160p not 4k, but marketing guys are like that.
If anything 2K and 4K and 1440p are the more marketing terms because their ambiguity allows companies to apply them to products in a misleading way to market their product as something better than it is.
Also, annoyingly enough, QHD itself can stand for "Quad HD" or "Quarter HD", the old smartphone standard of 960x540, which admittedly has pretty much entirely fallen out of use
"c" could mean Colour. Bob uses a c2160p monitor!
Although lots of different things can affect these numbers (e.g. size, shape and technology of the pixels) probably the best proxies would be diagonal fov, pixel per degree and refresh rate.
It'd be great to see everyone just standardise on reporting something simple, meaningful and comparable.
Disclaimer: I'm a sim game enthusiast and don't play any titles where the game designer can just change the gameplay mechanics and UI to work on screens with a low PPD.
I'm sorry but that sounds like pure snobbery. With the same PC running the game, and only changing the display, any game can be adapted to anything by changing gameplay mechanics and UI.
However, you are correct in the sense that most racing and flight sim folks tend to be entitled snobs who have spare money to throw around. Many have spent money on a RTX2080 Ti card when the non-titan edition could not run games in VR at high enough frame rates. Most are going to be upgrading to a 3080 as soon as it comes out this fall.
How are you defining a "systems-level simulation" in a way that it would no longer be one if run at a different PPD? I feel like there's something I'm missing here.
You mean in a week?
Looking forward to replacing my GTX 1070. Such an underpowered card to sit next to my i9-9900K and 32 GB of RAM.
Furthermore, the performance hit when upgrading to higher resolutions is negligible. Smaller pixel densities require heavy supersampling to look good whereas higher density displays can be run at or near their native resolution.
I got the rift in order to play it only to realize that learning DCS from the ground up requires a lot of keyboard input / referencing cheat sheets so need to be pretty proficient with it before you can't see your hands and as you mentioned the resolution is not quite good enough in rift to really see things with much detail though it is still a fun experience to try out.
Looking forward to playing it on a future headset.