Civ 4 4ever
Civ 4 4ever
Many other games like Total War series or Age of Wonders dealt with the overall question by having split strategic and tactical game modes, and they're hardly alone in that. Civ5 and 6 tried to keep the bastard child of those two game concepts in the same strategic-map and it just doesn't work that well.
The corp/army mechanic could also be tied into that.
What I find most difficult about protecting your artillery in Civ 5 is attempting to siege cities with units that have a range of 2, because they'll be vulnerable to bombardment from the city no matter what.
But yeah, the artillery is more vulnerable in Civ 5. You can counteract some of that.
[0] https://civilization.fandom.com/wiki/Zone_of_control_(Civ5)