I don't think anyone can reasonably argue that Apple would stop producing the iPhone if sideloading was allowed. The smartphone market doesn't operate the same way as the console market.
I don't think anyone can reasonably argue that Apple would stop producing the iPhone if sideloading was allowed. The smartphone market doesn't operate the same way as the console market.
The 30% per transaction only really makes sense for apps for which Apple has provided the advertising, distribution and processing -- the App Store.
I'd love to just provide a direct download for my customers who also happen to be Apple (device) customers.
It's not "their" product. It's mine, I purchased a license to use their software on my hardware. I'm not beholden to continue using their software
The App Store, however, is their store.
I also think there are more substantial differences. The most major being the difficulty in switching. Switching consoles means losing my data most of the time, but they're just save games, achievements and friends list. If my console melted down tomorrow, it'd be fine. Switching phone OS is a lot harder. Contacts and calendars are relatively easy to switch, but it gets hard after that. How do I get all my data off the old phone? Am I sure I exported my 2FA keys right? If my phone melts down and takes the cloud backups with it, my life is in a world of hurt.
I am also curious how first-party software will be handled. Is it okay to have a closed marketplace on your own software if that marketplace only serves your software? Just as an example, if I get an LG smart fridge that has a marketplace to download new widgets for the display, and LG only allows the sale of LG apps there, is that okay? I'm wondering if app stores won't just shift their model. Instead of "you upload an app, and we'll pay you what users pay us for it minus our cut" it will become "You grant us a perpetual license to distribute your application, and we will pay you 70% royalties on the money we earn". I wonder if that shifts any liability around
And an inability to play every game you've purchased. Even if you didn't buy the games digitally, it'd be amazingly difficult to resell your games to buy the same ones for a different platform. Heck, just look at all the groaning online about Epic store exclusive games because people didn't want to have to deal with Steam AND Epic launchers.
>I am also curious how first-party software will be handled. Is it okay to have a closed marketplace on your own software if that marketplace only serves your software?
Similarly, why should only Epic be able to sell skins for Fortnite?
Emulators exists (unlike Apple which bans any virtualization of MacOS under non-macs).
>it'd be amazingly difficult to resell your games to buy the same ones for a different platform
Selling is easy. 'Buying the same game' is often a nonfactor due to how the games market works (many games become outdated quickly, multiplayer servers go offline, etc.).
>>Is it okay to have a closed marketplace on your own software if that marketplace only serves your software?
>Similarly, why should only Epic be able to sell skins for Fortnite?
There's no duty to have a open marketplace, that is open to 3rd parties. Not having it is no different than offering different paid versions of the main software (imagine Fortnite Premium Edition with X skins, or iPhone only with Apple apps). However, once the marketplace is open to 3rd parties, there's a duty to allow fair competition, and that does limit Apple.
You can sideload apps with a free dev account for several years now. The only condition is that you have to resign the binary every seven days. There are even desktop apps that automate it.
> AltStore will periodically attempt to refresh your apps in the background, and you can always manually refresh your apps from within AltStore.