But NVIDIA pegged the 3070(which is faster than the 2080 TI) at $499.
That's pretty hard to beat!
But NVIDIA pegged the 3070(which is faster than the 2080 TI) at $499.
That's pretty hard to beat!
Not even close. 1080 ti's are still going for twice that and it was $300 cheaper at launch.
Like, really, if you know somebody, let me know. I have a 1080 that I want to sell.
People don't see graphics cards like they're brake pads. They don't wear down the same way. $150 (no tax) is still $150 less for what is essentially the same thing.
That's the important bit and what we all need to find out. Very few people are playing just RTX games.
Even if you don't value ray tracing, DLSS is the difference between playing at 1080p ultra settings, and doing the same thing at 4k.
Now, if you say you don't value Ray Tracing and DLSS, then I'd agree that it makes little sense to upgrade from a 2080 Ti to a 3070 or up. But DLSS is quite useful for any 3D application (CAD, 3D modelling, gaming, ...), and the tensor cores it uses are useful for ML, so if someone is not doing either of these with a GFX, I wonder what do they use the GFX for where DLSS makes no difference. Maybe as a heating stove :D
I think the thing is though - how many people use DLSS and how many people use ray tracing? I'm going to guess very few. This is all the games that support ray tracing and/or DLSS. https://www.rockpapershotgun.com/2020/09/01/confirmed-ray-tr... That list is horribly short. I don't even play any of the games on that list!
Again, the amount of people using the tensor cores and what not is trivially small. I'll be excited if the benchmarks come out and show a 50%+ gain across the board with all games. Until then - I remain skeptical. This just seems like a price cut on a ridiculously overpriced amount of cards. The fact that the 2080 Ti is still $1200 after 2 years of being out is atrocious. Nvidia went ultra-capitalist with their last generation.