If I sell something at Target for $50, I’m probably getting $25 tops. Don’t think I’m in partnership but definitely an important relationship.
If I sell something at Target for $50, I’m probably getting $25 tops. Don’t think I’m in partnership but definitely an important relationship.
If I was selling my software at Walmart, I have to change nothing to sell it at Target.
You don't have that choice in iOS.
Over upcoming releases of AOSP, Google intends to disable sideloading in Android, except for that tiny tech audience who knows how to enable developer mode and install over the command line. So, both direct APK downloads and F-Droid will be accessible to fewer ordinary Android users than is already the case. Definitely not enough people to build an app business on.
https://www.androidpolice.com/2020/08/24/android-11-install-...
This is a gross and anti-competitive overstep.
With android, I can have an .apk that is distributed via the play store or I can have that exact same .apk distributed via any other store that exists for that device.
It seems like Apple still likes to give some antiquated metrics for how much cheaper iOS is compared to retail software, but it's never explained why that's the metric.
> Making your own CPUs is cool but ultimately not all that for a product that most users won't have even the slightest clue of the trade-offs that went into that decision
Is developing better hardware not a valid reason? It’s too much of a luxury to legitimize fees?
They don't get a "cut" at all, they resell the product at a markup (and set their own prices, so they can even sell at a loss if they want to). Totally different dynamic vs. the App Store.
What's the difference?
BTW, Apple regularly sells app store "dollars" at a loss. I once bought a $200 app store gift card for $165 at Costco.
Well: actually, when you sell boxed software in a retail store in 2020, you sell nothing because nobody does that and this is a super stupid comparison for Apple to keep making. The Mac App Store isn't competing with Target and the ghost of CompUSA, it's competing with other online store systems like Paddle, which takes 50¢ + 5%. The iOS App Store is competing with... nothing, in practice, because it's literally the only way to get applications onto your iOS device. Which is kind of what's getting everyone to argue about this, right?
- Microsoft charges 30% for the Xbox Store.
- Shopify charges 20% for their app marketplace.
- Valve charges 30% for the Steam store.
Can you provide evidence that Apple is charging a lot compared to its peers ?
[1] https://www.polygon.com/2017/4/5/15195638/nintendo-switch-co...
[2] https://www.pcmag.com/news/microsoft-not-making-any-money-on...
[3] https://www.reuters.com/article/us-apple-iphone/apples-iphon...
But the difference here is that you've prepared an asset that can only be sold in one place.