At the expense of the users, in both the figurative and the literal sense of the word.
At the expense of the users, in both the figurative and the literal sense of the word.
I 100% believe that 3rd party app stores is a hill Apple is willing to die on. I would guess they're more likely to get rid of "apps" entirely than open up their ecosystem.
You believe they'd rather give up the iPhone than compromise on a more consumer-friendly ecosystem policy?
I'd wager most App Store apps on the iPhone could be ported-over to PWA and retain 90% of their functionality - and people would still buy the iPhone.
Looking at my Settings > Screen Time history for the past week, these are the apps I use the most (in no particular order) and how I feel they would work as a PWA:
1. Microsoft iOS Remote Desktop Client: this could be a PWA with a WebSocket+<canvas>-based interaction surface.
2. Twitter: there's nothing I use in the iOS native app that can't be done in their web-app.
3. Google Maps: I think I'd be okay if I had to use the built-in Apple Maps instead.
4. Telegram / WhatsApp / Slack etc: Apps like these can't be used offline anyway, so being PWAs web-apps is also fine. As Slack is an Electron App (on Windows at least) then porting it over to a PWA is straightforward.
5. Authy / Google Authenticator / Azure Authenticator: I'll admit this is one that can't be done properly as a PWA right now because there's no way to reliably and securely persist client-side secrets.
6. Star Walk: this is one that can't be PWA: while the 3D world can be rendered in a WebGL <canvas>, it needs a large offline data cache and PWAs can only store 50MB presently (and that's 50MB as text, not binary data).
Most of the other apps I use are Apple's own or built-in to the device (iWork, Notes, Camera, iMessage, Mail, etc).
As for games: I stopped buying and installing iOS games on my phone and iPad a few years ago because there's no way to reliably download and "keep" games and apps you've bought indefinitely (e.g. as IPA files). Once a publisher removes an app or game from the App Store and you've removed it from your phone then you're SOL - you will get a refund if you contact iTunes Customer Support, but I view games as art - and the idea for a games publisher to unilaterally prevent me from accessing content I've paid for is horrible and reeks of Orwell's Memory Hole.
(Besides games-as-art that I've bought... and lost, the only other types of games I see in the stores are crass freemium bollocks - and I won't let myself get hooked on that business model).
(I think the last game I ever got from the App Store was "Rainbrow" ( https://apps.apple.com/us/app/rainbrow/id1312458558 ) - which was an experimental game using the then-new iPhone X's face detection camera where you move a character on-screen using your eyebrows - that was almost 3 years ago).
If Apple decides to arbitrarily disable some functionality in PWAs but not in-app WebViews then they're going to have a hard-time defending that, as all new web-standards specifications are built around privacy in-mind (as that seems to be Apple's overriding reason for not implementing some web-standard specification that benefits PWAs).
But PWAs aren't really suitable for Unreal Engine because of Apple's 50MB size-limit.
And if Apple doesn't bend, we need antitrust action against these monopolies anyways.
> Epic brings ten claims for violations of Sherman Act, the California Cartwright Act, and California Unfair Competition. Based on a review of the current limited record before the Court, the Court cannot conclude that Epic has met the high burden of demonstrating a likelihood of success on the merits, especially in the antitrust context. However, the Court also concludes that serious questions do exist.
So no, a judge hasn’t suggested there is a winnable antitrust case here but he has acknowledged there are serious questions regarding unfair competition.
Unless you can find another court document that does specifically mention the individual claims and states the word “monopoly”? The only references I can find is tabloid-level journalism covering the story (ie using vague summaries with common language rather than legal jargon accurately). If you can I’ll happily accept that the “monopoly” point is at least currently under legal dispute. But I can’t find any evidence to support that claim.
> Apple conditions app developers’ access to app distribution through the App Store on their agreement to use Apple’s IAP to process all their customers’ in-app purchases of in-app content ... Epic is likely to prove that this conduct is: (a) tying per se; (b) an unreasonable restraint of trade under Section 1 of the Sherman Act under the rule of reason; (c) unlawful maintenance of a monopoly under Section 2; and (d) a denial of access to an essential facility under Section 2.
I agree what we have is a duopoly.
They will never let it go far enough to truly threaten their walled garden.
But then who isn't going to want to take their place and get their own "special deal"?
Im a user, and it will be very bad for my security and privacy of my data.
Just like any other cost, more often than not these costs are just passed on to the customer.