> Without the developer account Epic loses access to the Apple developer toolchain. While it's theoretically possible that Epic could continue developing UE for Apple platforms without a developer account, it would be extremely difficult.
Which parts? I wish someone would be concrete about this. I compile code on macs using clang all the time, and I distribute them to other machines, and I don't have a developer account.
I know my little things aren't the same as UE. But be concrete. What won't they be able to do? Will XCode not build for them? Is it possible Epic has gotten themselves into a place where UE's very existence depends on a particular IDE? Or is it more about signing and distribution? Why can't they just put an executable up on their website for developers to download?
This question comes up every time this discussion does... so someone please settle it by being specific!