Why Epic can’t afford to lose the Unreal Engine in its fight with Apple
theverge.com
theverge.com
Which parts? I wish someone would be concrete about this. I compile code on macs using clang all the time, and I distribute them to other machines, and I don't have a developer account.
I know my little things aren't the same as UE. But be concrete. What won't they be able to do? Will XCode not build for them? Is it possible Epic has gotten themselves into a place where UE's very existence depends on a particular IDE? Or is it more about signing and distribution? Why can't they just put an executable up on their website for developers to download?
This question comes up every time this discussion does... so someone please settle it by being specific!
New iOS changes are going to kill FB display ads so it's already getting hot.
Biden may be much more open to regulatory intervention than current regime.