If these cretins want to distribute art for free, they can get off their butts and make their own. No one is stopping them. The world needs more voices, but piracy encourages these loafers to do nothing.
If these cretins want to distribute art for free, they can get off their butts and make their own. No one is stopping them. The world needs more voices, but piracy encourages these loafers to do nothing.
So what? Let them be destroyed.
I'd rather sacrifice some jobs than watch gigantic media conglomerates take over the computing industry and destroy our computing freedom with their DRM. There is no other way for them to enforce copyright in the 21st century so that's exactly what they'll try to do. They won't rest until every computer available to the public is locked down like a video game console. That will of course spell the end of playful hacking as Hacker News knows it. Not only that, this sort of control over what software our machines may or may not run will be a stepping stone towards greater governmental control over key technologies such as effective free software encryption, paving the way for total population surveillance. Non-essential jobs are nothing compared to these important issues.
The copyright industry wants to sell what's essentially huge numbers to the public. That's how ridiculous copyright is. It's the 21st century, the age of information. Instead of worrying about job destruction, better to abolish it straight up so that people will be forced to figure out a new business model.
I'd rather sacrifice some jobs than watch gigantic media conglomerates take over the computing industry and destroy our computing freedom with their DRM.
Honestly I've never come across a study that says piracy even has a significant impact on the media industry, in fact some studies found the opposite. People that like something they pirated, which is not many people really, will usually go buy it.
When a small portion of super-enthused users are doing the bulk of the pirating, piracy is going to manifest different effects than if it's massively widespread with a minimum barrier to entry.
It's not uncommon for there to eventually be a post in one of these threads to the effect of "there shouldn't be IP at all." I imagine as you move along the spectrum from the current state of torrenting, towards "no IP at all," the effects of piracy on media purchases are going to veer further and further from what current studies show.
The fact that it's so much hassle to buy something just goes to show that Google has no incentive to compete on product, where the product is the marketplace itself. Piracy is an indication that the market has failed to produce a satisfactory distribution mechanism, and allowing large corporations to use legal action to shelter themselves from having to improve their offering hurts both consumers and small businesses.
"Piracy is a service problem." - Gabe Newell
Yes, in a pre-computer and pre-internet society. It has no place in the 21st century.
> allowing large corporations to use legal action to shelter themselves from having to improve their offering hurts both consumers and small businesses
You know what sucks? Wanting to buy something, being willing to pay for it and finding out that what I want is not available to me. Because of copyright.
Every day I log into Netflix and search for something I want to watch, Netflix autocompletes the movie's name and yet it doesn't actually show up in the results. It's there, just not available to me. I lost count of the number of lesser known works I wanted to view but couldn't because they aren't popular and therefore not profitable. I don't even try to find them anymore.
Somehow, copyright stops the service from offering the content to me. I suppose I'm part of some irrelevant market segment they don't care about. So it's not just a service problem.
That is exactly what a service problem looks like. The service problem is caused by having strong copyright available to large corporations that can use it as a profit optimization tool. The role of copyright should be to protect small content creators, but that is not how it is implemented.
This seems to me to be a very strange mindset. Someone else has created content you want, is not offered for sale to you, so you it is in your right to seal it? What makes this OK and where does it end?
What makes it okay is that intellectual property can be copied infinitely without depriving the original owner of it, and the fact that they refuse to sell it to you means you're not even depriving them of potential income, so there's no way of claiming there was any damage done.
It ends when you start talking about actual property that has limited physical supply. Intellectual property isn't real. It naturally has infinite supply, so its market value should be zero.
There are lots of things that have artificial scarcity through the simple act of ownership and this is one of them.
The same goes for the "it won't deprive you of anything" argument. There are plenty of things we all own that if someone borrowed it wouldn't necessarily negatively affect us, but that doesn't mean that we should lend them while we're not using them, especially not for free simply because it would satisfy someone else's desires and pocket if it were free.
There should be better delivery of items given the tech we have (it's better than it was but could be much better); there should be copyright laws that benefit the actual creator more, not just huge corporations (these appear to be getting worse); the price of media is often too high (though again, it's a lot better than it was); none of these are solved by pretending we could or should live in a communist utopia.
If you don't believe that intellectual property is legitimate, why isnt it OK to deprive someone of potential income from it in the cases where it is monetized? Does the attempt to monetize it grant some sort of exclusivity?
Yup. I'd been a relatively happy HBO Now user for years, but just canceled because they recently inexplicably broke playback on Linux browsers (which had worked properly for years). I had a useless back-and-forth with a customer service rep about how increasing friction like this -- especially with someone who is perfectly willing and able to pay for the service -- just drives people to piracy.
Indeed, and we should support those who create the works we enjoy, but consider that the model of buying individual works from a publisher is rooted in the obsolete requirement to create a physical good upon which the work is distributed.
Given that we now live in an age where the cost of distribution is effectively $0, perhaps we need to find a new model for compensating creative works.
Personally, I'm a big fan of things like Patreon, which let me support people who's work I enjoy more-or-less directly and allows creators to keep their creations free for all to enjoy.
Also, in the case of literature I'm not paying just the author. Editors and proofreaders make all the difference:
http://www.antipope.org/charlie/blog-static/2013/03/why-i-do...
So? That doesn't change anything. The needs of creators cannot override our need for computing freedom. Enabling creators to pay their bills by charging money for data will have serious consequences for society in the long term. If they have bills to pay, they can find something else to do. Ideally, they should get paid for the act of creating rather than the final result.
> it feels a bit silly that downloading the epub from libgen is literally less hassle than buying it on Google Play.
"Piracy" is actually the superior service. It's how everything should work. The copyright industry simply cannot compete and will never be able to compete. The only way they can win is by making the competition illegal.
1.) If it can be pirated, it should be pirate-able.
Taken to the extreme, does this extend to the realm of people's appearance? With deepfakes I can 'pirate' someone's face and voice to be used for things they would never agree to.
2.) All distribution mediums are middle-men between a creator and a consumer. Whoever is making money as a middle-man is in the wrong. The person making the least money as a middle-man is the least-wrong.
Piracy services only make money on selling ads and file-download/storage subscriptions, and not on a per-consumption basis. They make the least profit from the middle-manning, so pirating services are the least wrong middle-men.
3.) Creators don't need monetary/financial/fame incentives, they should only create for the act of creation-itself.
Consumers will naturally request and "commission" more work from the creator if their work is good.
I know I'm taking it a bit far on the first one, but I can't help but think that you might agree based on reading your comments.
If it's data, it can be freely copied and processed. There's little anyone can do in order to stop it even if it's not supposed to be happening.
> Taken to the extreme, does this extend to the realm of people's appearance? With deepfakes I can 'pirate' someone's face and voice to be used for things they would never agree to.
I'm not sure about this. I feel that the real damage is the defamation of a real person's character by the fabrication, not the act of modifying an image or video of the person.
2.) All distribution mediums are middle-men between a creator and a consumer. Whoever is making money as a middle-man is in the wrong. The person making the least money as a middle-man is the least-wrong.
I generally agree with this. For example, when people buy music CDs most of the money goes to the record company while relatively little goes to the actual musicians. I think that's screwed up.
I also think it's extremely offensive when "pirate" sites try to monetize their sites in any way.
> Piracy services only make money on selling ads and file-download/storage subscriptions, and not on a per-consumption basis. They make the least profit from the middle-manning, so pirating services are the least wrong middle-men.
None of this is necessary. There is absolutely no need for centralized and costly streaming platforms or hidden "pirate" servers. All of these are solutions to problems created by copyright.
Were it not for copyright, we'd be able to share all kinds of data over peer-to-peer technologies like napster, torrents, IPFS. It's a solved problem. The solutions are so good they'd kill the content distribution industry were they legal.
> 3.) Creators don't need monetary/financial/fame incentives, they should only create for the act of creation-itself.
I have no problem with creators getting paid. I just think they shouldn't be able to get paid by exploiting the copyright system. They could create a Patreon and get paid for the act of creating instead. That'd enable them to release their works into the public domain.
> Consumers will naturally request and "commission" more work from the creator if their work is good.
Yes.
Property laws exist to stop the strong from just taking what they want from the weak. Effectively, someone can point to something and say "this is mine, you cannot have it", and either society backs them up on this or it does not. The only thing preventing someone from stealing your car, house, money, etc are laws.
The same is true of digital goods. Someone can point at them and say "this is mine" and the either society backs them up or it doesn't. You can argue that you're not depriving the creator of anything by taking a copy of a digital good, but you are; you're taking away from their ability to support themselves.
> 1.) If it can be pirated, it should be pirate-able.
> Taken to the extreme, does this extend to the realm of people's appearance?
This would fall under trademark, not copyright. It's perfectly consistent to believe that the government shouldn't erect artificial barriers to the price of legitimate copies asymptotically approaching the cost of copying and distribution (near zero in the modern age) while still believing that the government should enforce some trademark restrictions to protect brands (including one's "personal brand").Kickstarter makes it too easy to fail without consequence. Even big names like Neil Stephenson did so (with his swordfighting game, turned out the money ran out and the game wasn't much fun so they just gave up). I don't doubt his sincerity but this model is not ready for the masses. The masses want to buy products, not promises.
Patreon on the other hand, makes it too easy to stay forever in alpha, the money will keep coming in while there's interest and eventually it wanes and the author moves on to something else. But the product never actually gets finished. In the mean time over the many months more money will get spent on it by each 'customer' than on an actual finished product.
Another big name that's currently in this situation is Star Citizen (which was a bit of combo of both models, with continual crowdfunding). Who knows when that'll ever be finished. They certainly have more than enough money but what's lacking is the role of the publisher in the traditional model, who keeps the project on track because they want to see RoI eventually.
The crowdfunding models are great sometimes but they're seriously lacking on this point.
Grr, the idea of a society where creators get paid a fair amount for their content just makes me so mad. Won't anyone think of the pirates?!
In order for creators to get paid via the copyright system, artificial scarcity of data is needed. In order to create artificial scarcity, people's computers must be compromised with DRM so that they won't be able to make and distribute unauthorized copies of works. Allowing anyone to compromise and own our computers by design and for any reason is a really bad idea and will probably lead to total worldwide surveillance.
I could, physically, go drive my car at 100mph past a school, and nothing about the vehicle would prevent it. Everyone would rightly think me a dangerous idiot for doing it, and the police would probably arrest me, and I'd likely go to jail after being found guilty of motoring offences, but none of that requires the car itself to physically intervene. The likelihood of being observed, investigated, convicted and sentenced is, for most people, a sufficient deterrent even if they might otherwise be so cavalier.
The strange thing about copyright is that unlike other "minor" crimes, copyright infringement is primarily treated as a civil matter in law. The state typically will not invest significant resources in investigating minor infringements or punishing those who break the law. It is left instead to the rightsholder to protect themselves, yet the legal system typically provides no cost-effective means of doing so, nor does it provide access to the investigative powers that police officers or other government officials would have in connection with many other types of illegal behaviour.
The creative industries have fought back with technological measures like DRM and the related laws because, even though we all agree they are deeply flawed, they are also among the few somewhat effective tools that have been left to the legal rightsholders to protect themselves.
I'm not comparing copyright and DRM. I'm saying DRM is a consequence of copyright.
As you noted, technology is the only way rightsholders can effectively protect their property. Since the copyright industry is worth many billions of dollars, they have more than enough money and influence to make their DRM technology a reality. The computer industry is going to back them up. The result will be computers that obey them, not us. Computers that only run the software that they approve, software that does their bidding.
The source of this evil is copyright. There should be no imaginary property to protect in the first place.
I've been programming since I was about 13 years old. I am no longer a professional software developer though. I've released some works on my GitHub. My most recent contributions to free software: binary QR decoding for ZBar and a small program for configuring my laptop's backlit keyboard. I also reported a GPG bug and sent in a fix some time ago.
> How do you feel about people breaking the GPL?
It's pointless. People can use your software despite any terms and your only recourse is legal action. Seriously doubt individual developers will waste their time and money pursuing violators in court. Even the organizations dedicated to GPL violations won't take all cases. Violators in foreign countries might as well be untouchable, especially developing countries which have better things to do than police the use of imaginary property. The GPL is most useful to projects like the Linux kernel which have massive amounts of leverage over the companies that want to violate the license.
Like copyright, I don't think licenses in general should exist. The GPL was itself created in reaction to copyright protection being extended towards software. It depends on copyright in order to work.
The real value of the GPL is the hacker spirit it represents. I give you the source code and you send back any improvements you make. This core virtue is widely shared and respected by the developer community.
I just saw a video the other day about storing video games in QR codes where the poster submitted a patch for ZBar. Was that you?
https://github.com/mchehab/zbar/commit/5bc323849569a629aa0d1...
If so, then the patch he submitted builds upon my work! He fixed a line feed conversion bug that was present in Windows. I use Linux so I did not experience this issue.
I remember seeing that patch get merged but I didn't know about the whole video game context. This is amazing. I wrote the patch because I was trying to print a 4096 bit RSA secret key as a QR code. Awesome to see it getting used for something even more awesome.
Here are the links to my contributions and related pages:
https://github.com/mchehab/zbar/pull/64
https://github.com/mchehab/zbar/issues/55
https://github.com/mchehab/zbar/issues/82
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=703234
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=710009
https://wiki.archlinux.org/index.php/Paperkey#Restore_the_se...
https://stackoverflow.com/a/60518608/512904
ZBar used to automatically convert binary data to text when decoding 8 bit QR codes, mangling the data in the process. My patch adds the option to disable that, enabling the data to be extracted without corruption.
I also added the one shot feature to the ZBar tools to make it easier to use in automated scripts that expect exactly one output:
https://github.com/mchehab/zbar/pull/60
Looks like we have a real world application for tiny ELFs now!
https://www.muppetlabs.com/~breadbox/software/tiny/teensy.ht...
Storing secret keys as QR codes is an interesting application as well. I remember reading on here about a CEO who printed out a database encryption key as a base64 string and then couldn't type it in correctly when it was needed to restore backups. A machine-readable format definitely seems the way to go.
"Copyleft licenses exist within the legal structure of copyrights. Despite what the name implies, copyleft isn't about abolishing copyrights. Rather, copyleft licenses are a subset of copyright licenses, and the goal is to restore freedom to users."
https://www.makeuseof.com/tag/copyleft-copyright-key-concept...
I asked that question as the GP made the case that breaking GPL is equivalent to pirating (breaking any other copyright). But GPL ensures a resource is always shareable and anyone who tries to break it would be limiting shareability of the resource, essentially it would be opposite of piracy.
> > That's kind of the whole point of the GPL, to ensure that that stays true [even of future uses of that code].
Distributing a copyrighted work in a mangled, unreadable format to impede and discourage people from exercising their rights (to share or modify it) is basically DRM, and the GPL is right to prohibit that.
(And yes, this would apply to, eg, Photoshop project files, although even more so than video game source code, I don't consider prefered editing forms for primarily artistic works to be a particularly high priority.)
Special circumstances applied in the Jacobsen v. Katzer and Artifex v. Hancom cases. The rulings in those cases do not generalize to open source licenses in general.
Even without that unfortunate legal wrinkle, the response by the industry has been to close down hardware platforms and transform their existing software into SaaS. In a few years, for instance, Macs will run only macOS -- enforced by hardware and the DMCA. I have no reason to believe PCs won't follow suit shortly thereafter.
> Even without that unfortunate legal wrinkle, the response by the industry has been to close down hardware platforms and transform their existing software into SaaS. In a few years, for instance, Macs will run only macOS -- enforced by hardware and the DMCA. I have no reason to believe PCs won't follow suit shortly thereafter.
That's exactly what I mean. I don't want such a future. I want open platforms that aren't owned by the manufacturer. We have free software because programming is an accessible activity: all we really need is git, a text editor and a compiler. Hardware is different: we can't fabricate our own computers and factories cost billions of dollars.
Free software is meaningless if the hardware doesn't allow us to run it.
When I was a teen and wanted pirated games I had to put a lot of time into it (downloading/getting the CD's) then hunt for working cracks and then later deal with the consequences of installing cracks. My time was free but as an adult now I could never justify spending evenings to make pirated games work.
Today's piracy is way more easier than piracy 15 or 25 years ago.
The key selling point of piracy is that it's free.
Cracking games from a user standpoint is usually a process of downloading a torrent, waiting a bit, then replacing a handful of files in the install directory the first time, and then you're usually not bothered again. Some include an installer that handles this for you.
Not exactly... you still need specialist equipment to do it ... even something like the analogue hole is too inconvenient for the typical user. Even for me it’s just not worth the hassle. Downloading is easy enough for video and music but you still have to find the dodgy sites (in my jurisdiction thus requires some ducking and diving).
In some way it’s easier in some ways it’s harder. It’s an arms race and has been ever thus.
Today's piracy is way more easier than any method of acquiring such games 15 or 25 years ago.
Physically transporting the CD's from the game shop (which was an hour errand to me) doesn't compare to downloading for days or hunting that guy whose brother maybe had it on a random CD in his room.
Side note: I agree entirely but I do miss those evenings! Even legit games were such a chore to install that when they finally worked, you were swept by a wave of pure joy. Looking at you, Little Big Adventure 2!
It became slightly harder for a period of time when CD sized games became common, and Internet speeds have not yet caught up.
Did you enjoy the process? A lot of people do it for fun.
Of course if I were willing to torrent it I'd have a perfect copy that I could read anywhere in less than 5 minutes.
Hey everyone, I would like to have the government enforce my idea of ownership, and come after them for copying something. Because without owning everhthing why would scientists, open source developers and wikipedians and creative commons people and folk musicians ever produce anything?
As always with the products other people are making, you have the choice to not buy them. That is actual freedom. Be careful making other's choices for them, it is closer to the governmental overreach you are against.
That's how it works in the material world. Data works differently. Data is infinite. You can have as much as you want. Why would anyone buy copies when making new ones is as easy as copy and paste? Only the original copy must be paid for.
So there is in fact a third choice to buying or not buying data: obtain a copy from someone who already has it. Copyright law is all about getting rid of that choice. It's all about making sure that creators monopolize the means to make copies. Copyright is about the right to make copies.
Making copies of data is a fundamental computer operation. We can find this ability in functions such as memcpy, in programs such as cp and HTTP servers. Making copies is trivial. Anyone who owns a computer can do it. Without compromising our freedom to run these programs, copyright law is unenforceable.
So it's not just ideals. In order to actually enforce copyright law, computers must be made to answer to the copyright industry instead of users. As a computer user and programmer, that's not the future I want.
Except you're not copying an RNG. You're copying someone's carefully crafted work, whose artificial scarcity is the mechanism by which they are compensated for that work. Unless you propose a mechanism for replacing that compensation, declaring "copying isn't theft" is just a fancier version of "I want my movies for free."
Copyright is very expensive scheme of redistributing funds for creative arts. And also has quite specific cultural consequences.
Some part of me keeps wondering if we could build a better society without copyright.
Well, at least you're honest. It isn't about the work. It's about creating an artificial scarcity to profit from is it? Are you a Sackler by chance? Creating artificial scarcity has been a favorite tactic of theirs in the pharmaceutical realm. The fact is, IP was meant to act as a temporary halt or brake to the universalization of the fruits of one's labor. It is no longer that. It is now the means by which people looking to use something that is rightfully theirs by right of First sale is thwarted, or otherwise impeded through the loss of one's right to vote in the case of a felony charge. Something easy enough to make a case for just with legal fees.
People will pay and reward the producers of quality content generously. They should not be forced to toil beneath multi-generational periods of recurrent revenue extraction or encroachment into their everyday lives by an industry with every political incentive to disinclude anyone that would dare question their business model from political consideration.
At this point, and I say this as a creator and bread winner on the basis of furthering other entities IP portfolio, "Creatives" have overshot any semblance of charity and goodwill with the lengths they demand the rest of society bend over and resign to never having the whole of humanity or their countrymen uplifted by the advancements we hew from the rock-hard slab of the collective ignorance of our our species.
So take your deliberate straw man of "I want my movies for free" and shove it where the sun doesn't shine. I want equipment everyone can freely understand. I want no more capacity to hide aggregious ethical violations under the guise of trade secrets. I demand that the artificial ignorance and disadvantage of every Tom, Dick, and Harriet who haven't been able to get a straight answer about how to arrange and utilize their resources in a socially productive way because any privilege of getting a glimpse into how the macro-organism of society works gets shrouded behind legal vehicles intended solely to getter and entrench an edifice against any upset by those that compose it be cast off.
If anyone should be accused of trading other's rights for ideals, it's the copyright holders. They encroached first, and it wasn't good enough. So they've pushed, and pushed, and pushed some more.
Well. No more in my estimation. Work like the rest of us, or get what's coming to you, which sure as heck isn't the rest of society turning over and giving up.
We are only paying for the original copy, but distributing that payment over many people and over time so it doesn't hurt as much - which single person is going to pay $10K or $1M or $50M for a song or movie?
Why not crowdfund those amounts instead? That way, all creators get paid before the work even starts and the result can be safely released into the public domain.
We need to develop alternative business models like this in order to replace copyright. Cultural works must be treated like an investment.
The less-than-optimal implementation of copyright doesn't justify theft.
No, I said that the choice to "pirate" was always available and that the way the copyright industry was trying to remove that choice was problematic.
> The less-than-optimal implementation of copyright doesn't justify theft.
Copyright infringement is not theft. Prevention of copyright infringement doesn't justify abusive and invasive DRM technologies either. The copyright industry should not gain full control over what software is allowed to run on people's computers just because they're losing money.
That's just a legal technicality. Either the viewer got to enjoy the work and the rightsholder got the corresponding money in their bank account, or they didn't. Whether a work was ripped before any payment was made, or the work was legally acquired but then the payment was stolen back from the bank account, the end result is functionally the same.
No, it really isn't. The vast majority of copyright infringement isn't even a criminal offence. It becomes a criminal offence if you do it as part of business, or if you distort trade to a significant amount.
Then shouldn't every business have to follow the same rules? Making a "copy" of an iPhone costs $20 or $30, should Apple have to crowdsource their factory and IP then sell iPhones by weight or value of raw material? Why do content creators get screwed because physics doesn't let them attach an atom to their creation? The vast majortiy of what you pay for in any product is the creation, not the material.
No. Physical goods are actually scarce. Making copies costs lots of money and finite resources. Making copies of data is as easy as copy paste.
Copying data actually does cost money due to electricity, storage and bandwidth costs but this is so widely distributed over the general population it might as well be zero.
> Making a "copy" of an iPhone costs $20 or $30
I thought electronics factories cost billions of dollars to set up and operate.
> Should Apple have to crowdsource their factory and IP then sell iPhones by weight or value of raw material?
Not at all.
> Why do content creators get screwed because physics doesn't let them attach an atom to their creation?
Because data is really just a number. Like all numbers, all creations already exist. The creator just happened to somehow find the exact sequence of bits that represents the picture or music being imagined. All intellectual work boils down to this. Even programming.
Trying to sell data is like trying to sell numbers. It just makes no sense.
> The vast majortiy of what you pay for in any product is the creation, not the material.
Yes, but physical products actually lend themselves well to being sold in a free market since they're actually scarce. This allows companies to recoup the costs associated with intellectual work.
This model breaks down when people want to do nothing but intellectual work and sell the resulting data as if it were a physical good. That's when people start coming up with insane ideas such as intellectual property, copyright, patents and god knows what else. It actually worked well for centuries... Until people invented computers, a technology that trivialized the copying and worldwide distribution of data.
We have computers in our pockets and homes which can copy and distribute data worldwide with zero effort and cost on our part. Data simply isn't scarce. Maybe one day we'll invent Star Trek replicators and making physical copies of iPhones will be similarly trivial.
Not nearly as scarce as the price of an iPhone would suggest.
Physical goods have counterfeiting problems as well, for basically the same reason: the marginal cost of a copy is significantly less than the actual cost of development.
> I thought electronics factories cost billions of dollars to set up and operate.
And? Setting up a movie studio probably costs hundreds of millions. Why is it different?
I think you might be off by a factor of ten or so. [0][1]
[0]: https://technology.informa.com/596781/iphone-x-costs-apple-3...
[1]: https://www.bankmycell.com/blog/how-much-do-iphones-cost-to-...
Indeed. So where is the evidence that any of the alternatives anyone has tried so far can reliably come even close (within an order of magnitude, say) to funding the same quality and quantity of creative work as we support today through copyright?
Even the most technologically lay person can "pirate" music. Most people I know just listen to music on youtube. Rarely if ever do profits from listening to small artists on youtube actually reach them. So, in effect, the product is easily acquired for free and there is no practical incentive to buy the product.
Yet indie artists still sustain themselves through sites like bandcamp, where devoted users can pay what they think the song/album is worth. I do so in the hope that they will create more works that I enjoy. That's the business model.
But, yeah, I think we might find some common ground on legalizing drugs and treating addictions as medical conditions. banning them hasn’t really had fantastic outcomes.
Fair point, yes.
As a better example, I am quite happy to sacrifice slave traders's jobs for my ideals. (As a added bonus, this one is actually ontologically related via the notion that it's possible to have legitimate property interests in (parts of) a person or persons.)
I say the same thing about software jobs, as a software developer myself. Developers should be licensed professionals like any other professional industry. Developers not competent enough to meet a minimal baseline required by licensing should have their jobs destroyed.
I would rather some jobs be destroyed than gigantic software companies writing incompetent privacy violating software. I detest DRM, but at least DRM is honest about what it is.
It does for some people. But also creates jobs, opportunity and initiative. In my personal case when I was 12 years old in Argentina I was able to access Encarta and Visual Basic 5 thanks to piracy. This let me to get into programming and get better education. If not for piracy, many people would not be able to afford Windows, Photoshop, and other software. In rich countries software might cost 0.5%, 1%, or 2% of your income, while in developing countries costs 20% or 30% of your salary (and you're already very tight with your income).
Also, despite all the piracy of Microsoft products, Bill Gates ended up being the richest person in the world.
Just bringing other points of view to this complex topic.
It's been widely recognized that the majority of piracy is committed by people who would not spend the money on the item anyway, or in cases where it is actually difficult to buy the item.
There's a reason cheap & easy access to media (streaming) has reduced piracy.
People are willing to pay for something if it has value, is offered at a reasonable price and is easy to purchase and own.
What about other items?
E.g., someone who pirates a graphics editing program that costs several hundred dollars indeed might not have purchased it if piracy had not been available, so arguably that piracy did not cost that software maker a sale.
But if piracy had not been an option, would they have just given up on doing their graphics editing? Or would they have looked around for something else instead? Maybe they would have bought Pixelmator Pro, for example, which is under $30, and can do a lot of things that people pirate the more expensive programs for.
Personally, I don’t like the argument “they weren’t going to buy it anyways.” So you get to enjoy the software or movie, and it’s no harm done because you weren’t going to buy it anyways? I think a lot of times this is a cop out excuse. In my mind, and just as your graphics example points out somebody somewhere lost an opportunity or a sale. Not saying there aren’t cases where pirating is justified, but I often get the feeling a lot of people are holding on to excuses that don’t apply specifically to justify their 6 TB Plex library.
Anecdotally though, I think over the long term piracy can be balanced out. I pirated a load of games and software when I was younger with no disposable income which I have now purchased - I could argue the point I'd never have gotten into some hobbies if I hadn't had the piracy option, and they never would have got the purchase later down the line.
Totally get where you're coming from though, I don't think it's as black and white as maybe I had previously thought.
If you look at a graph of music sales over time, you can see that the 1990s were a great time for the music business.[1] CDs brought in increasing revenue until the early 2000s, when they precipitously declined. Legal downloads did not make up for the decline in CD sales. Streaming eventually halted the decline, but revenue only stabilized around 2010-2015. In other words, the music industry had a really tough decade.
Of course, the music industry also has itself to blame. CDs were expensive, and who wants to pay $20 for an album that only has one song worth listening to? The industry only embraced downloads and streaming once they had no other choice.
There's a good documentary on this: System Shock.[2]
1. https://blogs.sas.com/content/graphicallyspeaking/files/2019...
If they'd not been so greedy and got involved in mp3 downloads and streaming earlier they might not have had such a hard time.
Like your final point, it could easily be argued that piracy has actually forced industries to pursue more consumer friendly practices that they would otherwise have ignored.
I'll check out that documentary, it sounds interesting
The reason for the decline is pretty clear: music was free and convenient to get online, and CDs were expensive.
It's hard to find an accurate value for lost sales. In the case of this group, they published content that wasn't commercially available.
Al la the first hit is free.
When you were young, you wouldn't have bought it even if you didn't pirate it. However, since you pirated it, you felt happy (or even morally obliged) to purchase from same creators, later, when you had the means.
Ie. in that case, the piracy increased exposure and indirectly increased sales.