> Unity definitely seems like it has lost sight of what made the engine rise to prominence in 2010-2015.
What made the engine rise to prominence in 2010-2015, in your view?
What made the engine rise to prominence in 2010-2015, in your view?
Jump to 2019, their networking solution, UNet is abandoned. Multiplayer is a perhaps a top feature developers/players want. A great open source library called Mirror picks up the slack, but Mirror wasn't made by Unity.
As other commenters have mentioned, easily compiling to iOS made it a clear winning choice for game app development.