What? Didn’t think so.
What? Didn’t think so.
They did not mention Fortnite or alternate stores at all.
https://cdn2.unrealengine.com/epic-pi-tro-08-23-2020-8198711...
I'm not fan of Epic however if the court rules Epic as right, we are about to see an important precedent to a less monopolized market.
This case is less about monopolisation and more about inequality between two parties when settling a contract. Nothing stops Epic from making an Epic phone and doing the same.
Just like the case of the iPhone, the only thing that makes them appear otherwise is what software their respective owner companies choose to allow or disallow.
Almost no one would replace a desktop or laptop with an xbox while many people have done just that with an iPhone.
And frankly, anybody bringing up consoles in this context is arguing in bad faith. The similarities are purely surface level.
They really aren't. If you'd care to offer some reasoning behind your assertion that they are, I'm listening.
Considered as a console iOS is actually more open and capable than most.
But it's not just a console.
Best Buy, for instance
If the problem is Apple doesn't allow you to sell apps without going through their approval process, Microsoft does the same.
If the problem is Apple doesn't allow you to sell apps without collecting a commission on each sale, Microsoft does the same.
8note made the point that you could buy games from other stores. It's a narrow point. Why would you reply to that person (in particular) about a digital protection issue that has been prevalent in consoles since the NES introduced it in 1983? Why not start your own thread about that issue?
Do you expect him to support a point he did not make? Because it sounds like you are assuming his point of view on digital protection would be different than yours.
[0] https://9to5mac.com/2019/03/06/microsoft-store-revenue-share...
[1] https://blogs.windows.com/windowsdeveloper/2019/03/06/update...
[2] https://www.ign.com/articles/2019/10/07/report-steams-30-cut...
[3] https://query.prod.cms.rt.microsoft.com/cms/api/am/binary/RE...
Rumors are some publishers get the 5% deal (or better?), at least for digital-only sales, as some of those publishers have indirectly mentioned higher profit margins on Xbox versus PlayStation, but who knows how accurate the rumors are (or if there are other confounding factors for higher margins on Xbox such Microsoft subsidies or Microsoft's increasing "economy of scale" with keeping PC and Xbox in closer API sync these days) because Xbox keeps a tight lid on publisher specific deals, unlike the rest of the App Store which tries to be much more transparent. The fact that Epic isn't complaining so much about Xbox sales seems to indicate a favorable position on Xbox as well, but again any such details are probably closed room deals we can only guess at from the outside (and probably in constant flux with Xbox marketing as Microsoft wanders between incentives based on favoring Marketing tools/projects like Xbox Play Anywhere, Xbox Game Pass, xCloud, Xbox Smart Delivery, etc).
Epic may have thrown Unreal Engine under the bus, but Microsoft needs the law to recognize it and Apple compete as fully integrated experiences not unbundled hardware separate from app stores.
That said, a lot of games money is going to iOS that used to funnel to consoles. So they’re of two minds.
The PR move is support Epic. The business move is keep consoles vertically integrated and own curation.
/2c
The iPhone is has 10 times a larger market than Internet Explorer did when it lost the anti trust case, for comparison.