The last game I worked on getting publishing deals for, you could easily look at it and say "hah, cultural ignorance".
But we rejected deals with publishers who wanted to just give us some cash and then start promoting the game in various Asian countries with no changes, because we understood that changes were needed and that unless we, in Europe, hired people who knew exactly what to change we needed a publisher who would dictate the changes.
In the meantime... the cost of adding Japanese language to the game and not blocking Japanese buyers on Steam was minimal, far less than money made from a fairly small number of Japanese gamers buying it despite not being adapted at all. We just didn't have the business case for doing a proper Japanese version with a big push to get users there.