I might be wrong, but last I checked unity had drag-n-drop support for Blender models.
I might be wrong, but last I checked unity had drag-n-drop support for Blender models.
However, only very simple material properties are imported. Multi-textured objects, materials with specific BSDF properties, etc. are basically ignored entirely and you have to manually reproduce them in Unity after the fact. It's very annoying.
Materials is complicated enough that they should probably not attempt to port. Unity ships with real time rendering features that blender doesn't have, so anyhow stuff will be fine in unity itself. It leaves blender plenty useful for mesh modeling, uv mapping, rigging and animation.
An invaluable resource is Adobe's somehow free humanoid 3D animation suite, Mixamo. You can easily create your own T-Bone model of a 3D character of your own design and then import it to Mixamo for the coolest results.
Unity is probably the coolest and most irreplaceable/invaluable piece of software I use next to Apple's Logic Pro X. I love it.