> More importantly, I would like to make the game recognise when there’s a forced guess _coming_ — currently if there’s a 50/50 chance in one corner of the grid that you’re clearly going to have to take eventually, you have to wait until that’s all there is. If you take the chance when there was a safe space available elsewhere, you’ll always lose.
Before you play, please note that this implementation changes everything.
In the conventional minesweeper, the best strategy is always take the guess first. Since any further play won't increase the chance of correct guess, and if you guess wrong, all the efforts are wasted. But here you are forced to complete all determined safe moves first.
I find myself losing again and again, and finally noticed this rule.