One example: https://math.stackexchange.com/questions/2511421/correct-pro...
One example: https://math.stackexchange.com/questions/2511421/correct-pro...
> If I was feeling especially mean, I could insist that the player choose the square with the best odds of being safe, rather than simply judging whether or not each square is theoretically knowable. But I think that would be taking things too far.
P.S. Document how to flag mines in the text (ctrl-click)
That's the user experience.
http://nothings.org/games/minesweeper/
previous discussion: https://news.ycombinator.com/item?id=13566730
In general I found that in a normal game when a guess is needed then it's better to guess for configurations that have fewer number of mines on the perimeter of the uncovered area, as they have higher probability.