Not really on a good starting foot.
Not really on a good starting foot.
The most analogous thing is a laptop with a very nice GPU.
https://www.disneyanimation.com/technology/innovations/hyper...
Also a standard feature of PS 5 and XBox Series X.
And I agree - any arguments that "the next gen consoles have it" is specious at best; they always front load next gen consoles because there's usually a very, very long tail where they're essentially obsolete PCs but companies still have to churn out games for them. The PS4 was released in early 2013 - that's seven years, or almost 5 Moore generations old.
The games released with RTRT right now are not going to be great, but in three years? Probably showing up in AAA titles, and they'll all be designed around the PS5's level of capabilities. But by then Intel will have revved their graphics card to the next generation (as will everyone else), and all of the "hardcore" gamers will be picking up new graphics cards anyways.
That said, there are plenty of reasons to be skeptical of Intel's hardware's capabilities and priorities given how much they're trying to spackle the gap between being a server ML/NN play and a gaming device, their complete and utter management failures towards non-core market hardware (Intel's history is paved in abandoned hardware, up to and including the Xeon Phi) and them having little to no decent experience delivering SPMD programming models for their hardware as is now 100% bog standard in GPU land...
On the other hand, nobody presently expects to run modern games on integrated GPUs, so...
Some other 12_2 features are pretty important for VR.