2. I understand that sublime is closed source and respect that, but would sublime ever release or talk about how they develop their GUI? What libraries and techniques they use?
As a hypothetical example if we used GTK instead and it's rendering implementation was designed to be CPU based - say it's based on direct pixel manipulation by passing around a texture - if we wanted to be performant at high resolutions we'd have to refactor/rewrite large parts of GTK to use GPU rendering instead. That would mean either working with the maintainers to get something they'd be happy merging, then doing the work for all of gtk, or forking gtk ripping out the parts we don't use and just refactoring those. The latter would be significantly less work and the likely choice, so we'd likely end up in the same place as before.
This is not just a performance question.
I've gotten beyond tired of the thousands of paper cuts with the current combo and would love to find a better solution on Windows, even if it is paid.
thanks.
Edit: Just saw it's free to try. going to download it and try out
Sure, we've got Sublime Merge 2, but hardly anything for Sublime Text in almost a year (since last September I believe).
And it's not like ST is done and perfect for eternity -- there are several issues still and lots of ways VSC has an edge for example...