Imagine a game console where 84% of the games were free. We can't compare these platforms to consoles.
Imagine a game console where 84% of the games were free. We can't compare these platforms to consoles.
the computing culture from the PC era (1990's-2006) has been utterly destroyed. a computer used to be a thing you owned and which you therefore controlled like any physical property. install any software you want. you own it, so you dont have to keep plugging quarters into it like an arcade game. but not the phone. even though a cheap phone is a supercomputer compared to a high end gaming PC from 20 years ago.
everything Richard Stallman predicted 40 years ago about the worst case scenario outcome of propietary software has come true. the computing revolution was originally about empowering the user. information wants to be FREE. slowly we lost that, and now everything is about how much money can our corporate overlords squeeze out of us.
I FIGHT FOR THE USER
Many many other highly technical folks on this website agree with your points and would side with you if it came down to it. However, that group of people (and surely the other groups who feel the same way) only represent a microcosm of the total user base for a device like a smartphone.
Millions and millions of people didn’t buy their phone because they wanted a handheld general purpose computer to tinker with and install any software on. They purchased their devices simply for the utility, the access to content, and user experience they provide.
The systems and businesses that create each of those sides are very different, and misaligned in terms of the freedom you wish to have. Apple has chosen to fight for what they view is an optimal user experience for their target market.
I pose a question: can the two expressions of technology not exist together? Not on the same device, but in the same world as separate entities?