Epic only takes a cut when revenue exceeds one million dollars and then only 5% which is considerably less than 30% on every transaction.
I don’t think Epic are against fees so much as against ones as high as in the App Store.
I don’t think Epic are against fees so much as against ones as high as in the App Store.
The App store comission is like Apple charging you 30% anytime you sell one of those goods to someone who lives in an Apple branded house. (To complete the analogy, maybe you're a door to door salesman and Apple charges you a "sidewalk usage fee" or something)
One (Unreal Engine) is a licensing agreement for a tool with no upfront cost; the other is a tax on any sale made to an end user.
Apple has a monopoly on 1/2 of Smartphones users in the US, Android the other.
This is a totally different scenario that 'choosing component vendors'.